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For some reason, all the objects in my blender file do not project image textures as they should. I have unwrapped the objects, exported the obj file, imported into substance painter, painted the model and then imported the textures back into blender, and they do not project where they should, according to where the UV map is. If I try moving the UV map in the uv editor, the texture does not move with it, therefore it isn't projecting according to it's location in the UV editor.

You can see where I have written 'test', the text should appear on the trunk, however the image is displaced for some reason.

I have no modifiers on my models, I have tried appending the models to a new file, I have tried to re-unwrap and re-paint, I have tried opening in earlier versions of blender.

You can see the scale settings in the texture coordinate node are set to the default.

I'm out of ideas and this means that I am unable to texture anything in Blender now.

UV map in Blender

Substance painter file

Material node tree

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  • $\begingroup$ Check your Data panel > UV Maps, maybe you have more than one, delete the wrong one(s) $\endgroup$ Commented Mar 10 at 19:32
  • $\begingroup$ @moonboots Thank you for the help!! An add-on had created a seperate UV map. $\endgroup$ Commented Mar 10 at 21:01

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Check your Data panel > UV Maps, you have more than one UV map, delete the wrong one(s).

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