Hello hoping someone can help.
Have a pretty basic particle setup going in Geometry Nodes, using noise to create a feeling of natural movement. Here's a test of how it currently looks: https://streamable.com/5bv6fg
The issue I'm having however is each instanced particle remains static in their position on the mesh. I want each to rotate around the Y coordinate full 360 (so I can make this animation loop). I think this will feel much better.
I've done a ton of searching and testing to find a solution but no dice. Everything I find on the subject is about aligning rotations to faces, and not actually animating along the mesh. Assuming I'm missing something basic or approaching the issue incorrectly.
Below is an image of the object and the node group:
Thank you so much to anyone that takes the time to help.





