I am having an issue with hiding an internal geometry of a partially transparent material in Eevee in 4.4 version. I have researched a few solutions but the mostly discussed are either based on Cycles or earlier Eevee version without raytracing that didn't work for me.
On the picture you can see that the transparent parts of the object are also showing the internal and backside of the mesh and its making everything messy.
Does anyone have any experience with this? I am helpless


