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I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great except I'd like the points to be evenly spaced along the splines. Any thoughts on how to do this? I'm fine also with starting them out evenly spaced on the spline and then moving to a volume as well, since I'm just animating the Factor of a Mix Vector node. image 1

image 2

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Use point index as sampling factor:

Nodes

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  • $\begingroup$ I figured it out just as this was posted! I guess I should've waited another hour or so. But thank you! This was the solution I came up with. Much appreciated. $\endgroup$ Commented Nov 13 at 23:07
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    $\begingroup$ @scatterbrain, great. If you consider it solves the problem, please mark it as answered $\endgroup$ Commented Nov 13 at 23:24

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