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Questions tagged [splines]

0 votes
1 answer
33 views

I'm trying to generate/resample a curve with a named attribute similar to factor (monotonically increasing from 0 to 1) and I wish to resample the curve such that points are evenly spaced based on ...
Zero G's user avatar
  • 37
2 votes
1 answer
98 views

My current node setup is I'm sampling the float curve node based on the spline factor and storing it as an attribute. I wish to find the inverse as well, that is, the factor that maps to the current ...
Zero G's user avatar
  • 37
2 votes
1 answer
65 views

I have a Geometry Nodes setup in which I have my points randomly distributed in a mesh volume (image 1). I want to animate all of the points gravitating to a spline object (image 2). It works great ...
scatterbrain's user avatar
0 votes
1 answer
63 views

I am animating a curve growing using the Trim Curve geo node. I want to keep a constant length (say x) of the curve a different color. In my current setup I am using Spline Factor in the shader to do ...
Broly's user avatar
  • 191
1 vote
0 answers
41 views

How to make curve handles identical between matching endpoints in Geometry Nodes (single pass, no Repeat Zone)? I have a road spline and a mask that separates intersections from road segments, which ...
BlakJul's user avatar
  • 79
2 votes
2 answers
68 views

My spline has a width of 20 meters, and I’m experiencing UV stretching artifacts on its curves/turns. Despite extensive attempts to fix this, the issue persists. Could you suggest a workflow to ...
BlakJul's user avatar
  • 79
1 vote
1 answer
69 views

How do I connect the vertices to form a spline? I have some vertices floating in space, and I need to connect them into a spline. However, the distances between the points vary, and their indices are ...
BlakJul's user avatar
  • 79
0 votes
1 answer
39 views

I recently started working with bones for the first time, and I came across this problem: the bone that's selected (glowing) is the one with the Spline IK Bone Constraint. When the Y Scale Mod is set ...
Tuukka Patokoski's user avatar
2 votes
1 answer
146 views

Tried searching a bit but could not get exactly what I wanted. Thought I'd try my luck here. I have a multi-spline curve. I want to convert the control points (handles) of these curves to points so I ...
Artiste's user avatar
  • 23
2 votes
1 answer
114 views

I'm animating a spline using hooks, and I'm noticing when I move this particular bone, I'm getting these strange bends, as if it's being "left behind," not completely following the bone. ...
GoroToro's user avatar
  • 147
1 vote
1 answer
36 views

I'm trying to set up this bone chain with spline IK, but for some reason, the root bone has trouble moving the chain, and it ends up with a big mess that looks like this. I suspect it might have ...
Ethan's user avatar
  • 346
0 votes
0 answers
115 views

In blender 4.3 and before, the curve normals would be hidden, in solid mode view, for the points of the curve that are inside another mesh, which greatly helps understanding where the curve is located ...
Alex's user avatar
  • 3,823
1 vote
0 answers
57 views

My tail rig uses hook modifiers on a nurbspath, and the deform bone chain has a splineIK constraint to flex and follow the nurbspath when it's being posed. I put copy rotation constraints on my tail ...
Zoid's user avatar
  • 65
2 votes
2 answers
253 views

Without using the Split Edge node (well also didn't work with Split Edge anyway), is it possible to assign a material to a specific edge? I tried a method similar to this approach, but it doesn't work ...
Megan Love's user avatar
  • 1,188
0 votes
2 answers
146 views

So I have three splines (3 vertical lines for example) and I want to make them cylinders with different randomized profiles. This is the basic idea of what I have. I want with every repeat to spawn a ...
seba's user avatar
  • 97

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