For the life of me I cannot figure this out. I want to make sharp edges that run along the model at different angles but when I apply sharp edges to the model it will cause vertices to droop or distort under or around the sharpened edges. especially where there are 4 edges and an angle change. Is there any way to ensure a subdivided face follows a flat topology so this distortion doesn't happen?
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1 - $\begingroup$ It almost looks like the vertices aren't joined at the edge, hard for me to tell from the photos but maybe you could share your file? $\endgroup$Ratthew– Ratthew2025-11-27 10:35:10 +00:00Commented yesterday
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