As a picture often speaks better than words, here are the two images of my problem. I'm trying to get a smooth render on this object. I tried many options but no way I always have these artifacts. Is it possible to have a smooth rendering with a convex surface? 
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1 Answer
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7 The Subsurf Modifier doesn't work well with Triangles.
Ideal topology consists of mainly quads (faces with four vertices) and each vertex is connected with exactly four edges.
I created the following quarter sphere by smooth subdiving a cube (edit mode: w > u), shaped it to a sphere (edit mode: Shift + Alt + s) and deleted the excess vertices.
EDIT: After requests and additional info in the question, I will provide a step by step workflow.
- Create a cube Shift + A > C, then go into edit mode (Tab). Make sure the pivot stays in the center of the cube.

- Do a smooth subdivision operation three times. (W + U)

- Select and delete the unnecessary vertices.

- Select the outer edge loop (Alt + rightbuttonclick) and scale it to zero along the Y - axis. (S > Y > 0). Make sure to enable proportional editing for this step, so the topology stays even.

- With the edge loop still selected, do the to sphere operation.(Shift + Alt + S > 1 > Enter)

- Select all vertices A, enable 2D Cursor as Pivot . and do the to sphere operation.(Shift + Alt + S > 1 > Enter), the last edge loop will still be on two axis.

- Delete the additional vertices, then select the lower edge loop.

- Extrude, scale according to the reference, insert edge loop to make the edges clearer.

- $\begingroup$ Thanks Leander but I tried unsuccessfully your method. I can't medel your shape. You use the "subdivide option first"? $\endgroup$Grobby– Grobby2016-09-29 06:35:11 +00:00Commented Sep 29, 2016 at 6:35
- $\begingroup$ Thanks Leander but I tried unsuccessfully your method. I can't model your shape. You use the "subdivide option first"? $\endgroup$Grobby– Grobby2016-09-29 07:26:43 +00:00Commented Sep 29, 2016 at 7:26
- $\begingroup$ I updated my post. I finally understood how to transform a cube into a sphere but the geometry doesn't match to what I'm trying to model (cf image). $\endgroup$Grobby– Grobby2016-09-29 09:49:11 +00:00Commented Sep 29, 2016 at 9:49
- $\begingroup$ @Grobby I extended my answer with a step by step explanation. $\endgroup$Leander– Leander2016-09-29 11:28:38 +00:00Commented Sep 29, 2016 at 11:28
- $\begingroup$ Thanks Leander for your full tutorial. I don't know why (I enable the proportional editing) but at the step 4 only the edge loop turn into a circle shape and I don't have the protuberance on the back like you. $\endgroup$Grobby– Grobby2016-09-29 12:29:02 +00:00Commented Sep 29, 2016 at 12:29


