Linked Questions

0 votes
0 answers
36 views

In Blender there is a function call "Sort Elements", which change indices order (but without changing position of vertices, edges or faces), depending on different variables (for example: &...
Xostyrka's user avatar
10 votes
4 answers
2k views

I'm animating a Mix-RGB position change in a geonode setup that shifts an instanced plane from 2400 grid vertices to a different series of grids that add up to an equal 2400. The mix animation didn't ...
huoshankyoryu's user avatar
8 votes
4 answers
2k views

I have this Geometry Nodes setup: But the indexes are like this, even if I use a random seed for the Distribute Points node at the volume: How to obtain truly randomized indices? (In order to view ...
Manu Järvinen's user avatar
9 votes
3 answers
6k views

I'm trying to connect a set of points to their nearest neighbour. Steps I took: Instance some points on a grid Add a curve at each point and realize so I can affect them individually Move the ...
Ben's user avatar
  • 193
6 votes
3 answers
3k views

I am wondering if it is possible to find index based on certain attributes, like "index of the longest edge" for example. It is easy to create a selection from attributes, but I can't seem ...
Zhen Dai's user avatar
3 votes
3 answers
2k views

I have two sets of points and I need to connect them with curves using geometry nodes. The problem is the that curves need to connect two points based on their distance from two objects. Example, a ...
jst kiko's user avatar
  • 703
4 votes
3 answers
2k views

What I have so far are arbitrarily sorted points: What I want is the indices to follow a circular sort: I would like to be able to sort any number of points, placed at any distance or angle from the ...
Anass Ezzahir's user avatar
6 votes
2 answers
796 views

Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes? Random distance doesn't space my planes far enough apart from each other. Maybe there is a way to implement ...
Mentalist's user avatar
  • 19.6k
1 vote
1 answer
2k views

How do I set up the nodes so that all of the overlapping instances are deleted? Or to put it another way, how do I delete an instance based on its proximity to another object? PROJECT FILE
Glen Candle's user avatar
  • 2,022
3 votes
1 answer
2k views

My goal is to use serial of specific list of numbers as vertex selection. For example if I have a numbers 1,3,17 and I want to distribute instances on a grid at vertex number 1,3,17. Since I don't see ...
vklidu's user avatar
  • 37.6k
3 votes
1 answer
529 views

Attached is a Geometry nodes timer in days, hours, mins, seconds. The clock is... nothing special. It takes the days, hours, minutes seconds input, evaluates everything into seconds, adds the frame ...
OroNZ's user avatar
  • 1,237
1 vote
2 answers
2k views

I'm trying to scatter houses to given lots (one lot = one face). I know i can scale my instances to fit the face size but i want to do it the other way around because the house size should be fixed. ...
BlenderLearner's user avatar
2 votes
2 answers
556 views

I don't know how to specify the index like in this image. When using mesh island node, an unintended index is assigned. I ultimately want to control this tooth mesh along a curve using an instance on ...
vector man's user avatar
1 vote
1 answer
602 views

i am working on a project in blender 3.12 i have instances scattered on an object and i want to "blur" the normals of these instances. i need variable blur, so that in some areas the ...
Conifer's user avatar
  • 443
6 votes
3 answers
1k views

I can find a first nearest point. How can I find a second nearest point? PS: The screenshot is from Blender 3.2. Feel free to use any Blender version.
mifth's user avatar
  • 2,450
2 votes
1 answer
387 views

I have a curve object with multiple splines. I can loft them, using something like the Higgsas GeoNodes "Loft Splines" node-group. This kind of approach uses the spline Index to determine ...
Emily's user avatar
  • 371
5 votes
2 answers
170 views

I'm trying to fix a bad loft between 2 curves by resampling and reversing / adjusting the curve indexes but it didn't work. I have 2 curves: I'm trying to bridge them to look like this using geometry ...
Rick T's user avatar
  • 5,263
2 votes
2 answers
481 views

I'm trying to create a simulation for cell division. The idea is pretty simple. Get one point Duplicate the point inside a simulation using the duplicate node Instance a "cell" Move only ...
Jojostack's user avatar
  • 129
0 votes
0 answers
273 views

I have created two 10 vertex circles using geometry nodes, assigned a random integer of 0-10 for each vertex and stored the respective values as an attribute. Both mesh circle uses a different seed ...
Axiom's user avatar
  • 1
1 vote
1 answer
274 views

So there are several nodes called "Sample ..." - for example, Sample Nearest - that can find a point by its attribute "position". However, I want to search by other attributes, ...
Crantisz's user avatar
  • 38.4k
0 votes
0 answers
64 views

A bunch of differently sized small cubes (referred below as objects 'A') need to be arranged in front of a much larger object (object 'B'). They never touch the object and do not need to line up with ...
Mmmmm's user avatar
  • 1
1 vote
0 answers
40 views

I have a point cloud I want to sort by some attribute (y position). I also want to sort points by another attribute (a dot product), the end result being that points with a higher dot product value ...
apathyhill's user avatar