Linked Questions
22 questions linked to/from How can I re-sort the points/indexes of an object in geometry nodes?
0 votes
0 answers
36 views
Is it possible to do "Mesh>Sort Elements>Selected" in geometry nodes? [duplicate]
In Blender there is a function call "Sort Elements", which change indices order (but without changing position of vertices, edges or faces), depending on different variables (for example: &...
10 votes
4 answers
2k views
Geonodes mix position with random index values - How to make random values unique?
I'm animating a Mix-RGB position change in a geonode setup that shifts an instanced plane from 2400 grid vertices to a different series of grids that add up to an equal 2400. The mix animation didn't ...
8 votes
4 answers
2k views
Geometry Nodes: How to randomize/shuffle indices in 'Distribute Points on Volume'?
I have this Geometry Nodes setup: But the indexes are like this, even if I use a random seed for the Distribute Points node at the volume: How to obtain truly randomized indices? (In order to view ...
9 votes
3 answers
6k views
Selectively join points using geometry nodes
I'm trying to connect a set of points to their nearest neighbour. Steps I took: Instance some points on a grid Add a curve at each point and realize so I can affect them individually Move the ...
6 votes
3 answers
3k views
Finding the index of longest edge with Geometry Nodes
I am wondering if it is possible to find index based on certain attributes, like "index of the longest edge" for example. It is easy to create a selection from attributes, but I can't seem ...
3 votes
3 answers
2k views
Sort points by distance from object (expanded: sort any field)
I have two sets of points and I need to connect them with curves using geometry nodes. The problem is the that curves need to connect two points based on their distance from two objects. Example, a ...
4 votes
3 answers
2k views
How to Sort Points or Vertices in Circular Order using Geometry Nodes?
What I have so far are arbitrarily sorted points: What I want is the indices to follow a circular sort: I would like to be able to sort any number of points, placed at any distance or angle from the ...
6 votes
2 answers
796 views
Prevent Z-fighting of GN billboard instances?
Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes? Random distance doesn't space my planes far enough apart from each other. Maybe there is a way to implement ...
1 vote
1 answer
2k views
How to Delete Instances based on Proximity in Geometry Nodes?
How do I set up the nodes so that all of the overlapping instances are deleted? Or to put it another way, how do I delete an instance based on its proximity to another object? PROJECT FILE
3 votes
1 answer
2k views
Attribute as Selection
My goal is to use serial of specific list of numbers as vertex selection. For example if I have a numbers 1,3,17 and I want to distribute instances on a grid at vertex number 1,3,17. Since I don't see ...
3 votes
1 answer
529 views
Float/Integer overload?
Attached is a Geometry nodes timer in days, hours, mins, seconds. The clock is... nothing special. It takes the days, hours, minutes seconds input, evaluates everything into seconds, adds the frame ...
1 vote
2 answers
2k views
Place Instances based on face size
I'm trying to scatter houses to given lots (one lot = one face). I know i can scale my instances to fit the face size but i want to do it the other way around because the house size should be fixed. ...
2 votes
2 answers
556 views
geo node: Specify index freely
I don't know how to specify the index like in this image. When using mesh island node, an unintended index is assigned. I ultimately want to control this tooth mesh along a curve using an instance on ...
1 vote
1 answer
602 views
blur attribute in blender 3.12?
i am working on a project in blender 3.12 i have instances scattered on an object and i want to "blur" the normals of these instances. i need variable blur, so that in some areas the ...
6 votes
3 answers
1k views
GN: Find Second Nearest Point
I can find a first nearest point. How can I find a second nearest point? PS: The screenshot is from Blender 3.2. Feel free to use any Blender version.
2 votes
1 answer
387 views
Geometry Nodes: How to Generate ID based on order on X axis
I have a curve object with multiple splines. I can loft them, using something like the Higgsas GeoNodes "Loft Splines" node-group. This kind of approach uses the spline Index to determine ...
5 votes
2 answers
170 views
Fixing / moving indexes around curve to fix loft / bridge between curves using geometry nodes
I'm trying to fix a bad loft between 2 curves by resampling and reversing / adjusting the curve indexes but it didn't work. I have 2 curves: I'm trying to bridge them to look like this using geometry ...
2 votes
2 answers
481 views
How can I give custom index to duplicates inside a simulation zone?
I'm trying to create a simulation for cell division. The idea is pretty simple. Get one point Duplicate the point inside a simulation using the duplicate node Instance a "cell" Move only ...
0 votes
0 answers
273 views
Geometry Nodes: How to Find the Index of a point by looking for its attributes
I have created two 10 vertex circles using geometry nodes, assigned a random integer of 0-10 for each vertex and stored the respective values as an attribute. Both mesh circle uses a different seed ...
1 vote
1 answer
274 views
How to search by attribute?
So there are several nodes called "Sample ..." - for example, Sample Nearest - that can find a point by its attribute "position". However, I want to search by other attributes, ...
0 votes
0 answers
64 views
Geometry Nodes: Recreate objects from collection using attributes
A bunch of differently sized small cubes (referred below as objects 'A') need to be arranged in front of a much larger object (object 'B'). They never touch the object and do not need to line up with ...
1 vote
0 answers
40 views
Point Clouds Sorting "Twice"
I have a point cloud I want to sort by some attribute (y position). I also want to sort points by another attribute (a dot product), the end result being that points with a higher dot product value ...