Newest Questions

0 votes
0 answers
25 views

I recently rigged a character that is a single object, with no parts. Just one mesh. The rigging is fine and works, but when I move the Master controller everything moves with it, except the teeth and ...
John's user avatar
  • 21
1 vote
1 answer
399 views

I want to use the change in rotation between the current and previous frames to rotate another object. EG object A was at 30 degrees in Z axis last frame, and is now at 35 degrees in Z axis on the ...
forferdeilig's user avatar
0 votes
0 answers
403 views

I'm currently working on the "Sword in the stone" tutorial from CGFastTrack but my computer can't support Blender 2.8. How can I make the runes glow in Blender 2.79?
First Last's user avatar
-1 votes
2 answers
2k views

Here are example images: 1 and 2 and Compositing Tab 3 Shadow Pass only 4 I see the Shadow and denoising Shadowing data in my render layers. I understand the cryptomatte function, but not the nodes ...
jeff spinner's user avatar
0 votes
1 answer
3k views

Hi, I am new to Blender I have extruded these faces inward (arrow 1), but I had to come back to adjust it (arrow 2). When I do this I create new faces (with edge and vertices) that create me problem ...
Pastille's user avatar
1 vote
2 answers
211 views

I Created a low poly barrel with three cylinders. The first one I created is the barrel shape, the other two are the rings around the barrel. I have one problem with the UV MAP (Blender 2.82), when ...
Paulo Rodrigues Da Cruz's user avatar
0 votes
1 answer
3k views

I looked up the question already but they posts are from 6 years ago and the steps are outdated. The problem is that I added a mirror modifier to the shins and feet of my character. The question i how ...
Parm K's user avatar
  • 35
0 votes
0 answers
432 views

I want the entirety of the grease pencil object to be displayed in front of the model Is this possible to do without needing to move the grease pencil object?
Smong's user avatar
  • 46
0 votes
1 answer
227 views

I've read/heard elsewhere that the Subsurface Scattering in the Principled BSDF Shader only works if a Solidify Modifier is present. Is this correct? If I create a flat Mesh Plane e.g. it would make ...
Aubrey's user avatar
  • 1,091
5 votes
3 answers
817 views

I'm using blender 2.82. I have made a cabinet door in which the side rails are 2 1/4 inches wide. I would like to lock all the vertices in each corner in their current distance from each other so that ...
Ryan Glick's user avatar
0 votes
1 answer
106 views

I made a lava texture and I'm trying to export it to a .png file, but when I do its all black. In the UV editor, it also shows the texture as black. Here is a picture edit: i did it but another glitch ...
Emanthemememan's user avatar
5 votes
1 answer
6k views

I am building a scene with a lot of leaves, a macroscopic view, each leaf is an object carefully placed rather than using a particle system. I have a base set of 12 leaves that have each been ...
Aubrey's user avatar
  • 1,091
2 votes
3 answers
6k views

I was following the good ol' doughnut tutorial on Youtube and came across a quick problem. After assigning Child & Parent connections from the 'Icing' and 'Bun' I found that when grabbing the ...
MOONAURA's user avatar
1 vote
1 answer
699 views

So for my scene, I've created a lantern and I want to hang it on a rope so it will swang with a wind force field. So my idea is to create a long strip of plane and use cloth physics and pinpoint one ...
Oscar Dong's user avatar
0 votes
0 answers
974 views

I want to make my textured objects to turn into a liquid. Here is an example with solar panel: But I can't get the texture to mix like it was liquid: No one of the texture coordinate outputs work ...
Benedicts Forester's user avatar

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