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121,965 questions
0 votes
0 answers
25 views
Post Rig modeling/object question
I recently rigged a character that is a single object, with no parts. Just one mesh. The rigging is fine and works, but when I move the Master controller everything moves with it, except the teeth and ...
1 vote
1 answer
399 views
How can i get the change in value of an objects rotation between the current and previous frame, and use it in a driver
I want to use the change in rotation between the current and previous frames to rotate another object. EG object A was at 30 degrees in Z axis last frame, and is now at 35 degrees in Z axis on the ...
0 votes
0 answers
403 views
Trying to add glow effect to runes
I'm currently working on the "Sword in the stone" tutorial from CGFastTrack but my computer can't support Blender 2.8. How can I make the runes glow in Blender 2.79?
-1 votes
2 answers
2k views
I see no way to denoise the shadows, nor a way to render JUST a shadow pass in 2.82 or above
Here are example images: 1 and 2 and Compositing Tab 3 Shadow Pass only 4 I see the Shadow and denoising Shadowing data in my render layers. I understand the cryptomatte function, but not the nodes ...
0 votes
1 answer
3k views
Extrude without creating new faces
Hi, I am new to Blender I have extruded these faces inward (arrow 1), but I had to come back to adjust it (arrow 2). When I do this I create new faces (with edge and vertices) that create me problem ...
1 vote
2 answers
211 views
Problem with UV MAP and Unwrap
I Created a low poly barrel with three cylinders. The first one I created is the barrel shape, the other two are the rings around the barrel. I have one problem with the UV MAP (Blender 2.82), when ...
0 votes
1 answer
3k views
How do I separate objects using the mirror modifier in Blender 2.82?
I looked up the question already but they posts are from 6 years ago and the steps are outdated. The problem is that I added a mirror modifier to the shins and feet of my character. The question i how ...
0 votes
0 answers
432 views
display a grease pencil object ontop of a 3d model(despite location)
I want the entirety of the grease pencil object to be displayed in front of the model Is this possible to do without needing to move the grease pencil object?
0 votes
1 answer
227 views
Solidify Modifier, Subsurface Scattering, and the Principled Shader
I've read/heard elsewhere that the Subsurface Scattering in the Principled BSDF Shader only works if a Solidify Modifier is present. Is this correct? If I create a flat Mesh Plane e.g. it would make ...
5 votes
3 answers
817 views
How do you lock groups of vertices in an object in relation to each other so that when scaling the object those vertices don't scale?
I'm using blender 2.82. I have made a cabinet door in which the side rails are 2 1/4 inches wide. I would like to lock all the vertices in each corner in their current distance from each other so that ...
0 votes
1 answer
106 views
How to export lava texture to png?
I made a lava texture and I'm trying to export it to a .png file, but when I do its all black. In the UV editor, it also shows the texture as black. Here is a picture edit: i did it but another glitch ...
5 votes
1 answer
6k views
How do I add the same Modifiers to all Linked Duplicates?
I am building a scene with a lot of leaves, a macroscopic view, each leaf is an object carefully placed rather than using a particle system. I have a base set of 12 leaves that have each been ...
2 votes
3 answers
6k views
Why do objects move around separately even after parenting?
I was following the good ol' doughnut tutorial on Youtube and came across a quick problem. After assigning Child & Parent connections from the 'Icing' and 'Bun' I found that when grabbing the ...
1 vote
1 answer
699 views
How can I create a rope like object, that can attach object on the bottom and they will both respond to force field
So for my scene, I've created a lantern and I want to hang it on a rope so it will swang with a wind force field. So my idea is to create a long strip of plane and use cloth physics and pinpoint one ...
0 votes
0 answers
974 views
How do I give texture to a liquid?
I want to make my textured objects to turn into a liquid. Here is an example with solar panel: But I can't get the texture to mix like it was liquid: No one of the texture coordinate outputs work ...