0
\$\begingroup\$
int main() { sf::RenderWindow window(sf::VideoMode(800, 800), "SFML works!"); sf::VertexArray Tquad(sf::Quads, 40*40*4); int size{ 20 }; int width{ 40 }; for (int x = 0; x < width; x++) { for (int y = 0; y < width; y++) { sf::Vertex* quad = &Tquad[(x + y * width) * 4]; quad[0].position = sf::Vector2f(x, y); quad[1].position = sf::Vector2f((x+1)*size, y); quad[2].position = sf::Vector2f((x+1)*size, (y+1)*size); quad[3].position = sf::Vector2f(x, (y+1)*size); } } while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); window.draw(Tquad); window.display(); } return 0; 

}

Hello , im getting very low fps with only 40x40 tiles, in release mode i get 21 fps. If i disable the window.draw i get 2000+- fps.

\$\endgroup\$

1 Answer 1

1
\$\begingroup\$

found the solution. quad[0].position = sf::Vector2f(x, y); quad[0].position = sf::Vector2f(xsize, ysize);* now fps is like 1100

\$\endgroup\$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.