int main() { sf::RenderWindow window(sf::VideoMode(800, 800), "SFML works!"); sf::VertexArray Tquad(sf::Quads, 40*40*4); int size{ 20 }; int width{ 40 }; for (int x = 0; x < width; x++) { for (int y = 0; y < width; y++) { sf::Vertex* quad = &Tquad[(x + y * width) * 4]; quad[0].position = sf::Vector2f(x, y); quad[1].position = sf::Vector2f((x+1)*size, y); quad[2].position = sf::Vector2f((x+1)*size, (y+1)*size); quad[3].position = sf::Vector2f(x, (y+1)*size); } } while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(); window.draw(Tquad); window.display(); } return 0; }
Hello , im getting very low fps with only 40x40 tiles, in release mode i get 21 fps. If i disable the window.draw i get 2000+- fps.