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Tweeted twitter.com/StackGameDev/status/787579173804109824
Removing sprites tag - misleading as primary category
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DMGregory
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DMGregory
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What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be well documented. So, here's an attempt to fix that....


  1. I've heard I should only scale pixel art by 200%, 300% etc. not in-between sizes like 120%

    • Why is that? Shouldn't scaling "just work" the way it does with other images?
    • What if I really need to make my character just a fraction larger or smaller to get the right gameplay or look? How do I fix this?
  2. I'm told it's "bad" to use pixel art at different scales in one game - why?

  • For example, if I scaled up my character so each sprite texel is 4x4 screen pixels, while my background art is scaled up so each sprite texel is 6x6 screen pixels. Isn't a pixel a pixel at the end of the day?