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Game Design: "Style-Question" Bilinear Filter , yes or no How can I rotate pixel art sprites without the aesthetics getting ruined?

ImI'm right now in front of a huge "Game Design" question. ImI'm making a pixel-art-ish game and using bilinear interpolation could solve lots of animation-issues. On the other hand, its not a "pixel-game" anymore.

If I use Bilinear Interpolation the animation works but it looks "hybrid-ish" and the artstyle gets lost.

  Either I mess up my animations or I mess up the artstyle. I cant have both it seems.

  1. what should I use? Bilinear or Pixel? i mean... does Bilinear looks that gross?

  2. Is there any other way to solve this?

Is there any other way to solve this?

enter image description here

Game Design: "Style-Question" Bilinear Filter , yes or no?

Im right now in front of a huge "Game Design" question. Im making a pixel-art-ish game and using bilinear interpolation could solve lots of animation-issues. On the other hand, its not a "pixel-game" anymore.

If I use Bilinear Interpolation the animation works but it looks "hybrid-ish" and the artstyle gets lost.

  Either I mess up my animations or I mess up the artstyle. I cant have both it seems.

  1. what should I use? Bilinear or Pixel? i mean... does Bilinear looks that gross?

  2. Is there any other way to solve this?

enter image description here

How can I rotate pixel art sprites without the aesthetics getting ruined?

I'm right now in front of a huge "Game Design" question. I'm making a pixel-art-ish game and using bilinear interpolation could solve lots of animation-issues. On the other hand, its not a "pixel-game" anymore.

If I use Bilinear Interpolation the animation works but it looks "hybrid-ish" and the artstyle gets lost. Either I mess up my animations or I mess up the artstyle. I cant have both it seems.

Is there any other way to solve this?

enter image description here

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OC_RaizW
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Game Design: "Style-Question" Bilinear Filter , yes or no?

Im right now in front of a huge "Game Design" question. Im making a pixel-art-ish game and using bilinear interpolation could solve lots of animation-issues. On the other hand, its not a "pixel-game" anymore.

If I use Bilinear Interpolation the animation works but it looks "hybrid-ish" and the artstyle gets lost.

Either I mess up my animations or I mess up the artstyle. I cant have both it seems.

  1. what should I use? Bilinear or Pixel? i mean... does Bilinear looks that gross?

  2. Is there any other way to solve this?

enter image description here