ImI'm right now in front of a huge "Game Design" question. ImI'm making a pixel-art-ish game and using bilinear interpolation could solve lots of animation-issues. On the other hand, its not a "pixel-game" anymore.
If I use Bilinear Interpolation the animation works but it looks "hybrid-ish" and the artstyle gets lost.
Either I mess up my animations or I mess up the artstyle. I cant have both it seems.
what should I use? Bilinear or Pixel? i mean... does Bilinear looks that gross?
Is there any other way to solve this?
Is there any other way to solve this?
