There are many PixelPerfect component that exists and it confuses me. The CM PixelPerfect component doesn't work in my 2D Tilebased game. 
So I use the Camera component named "Pixel Perfect Camera (Experimental)". 
I feel that the right PixelPerfect component because it seems that it's the only one working for my project ahah. (note : I'm aware there's another PixelPerfect component in the "2D pixel perfect" package, but it's only compatible with LWRP projects if I'm right.)
CM vcam1 and CM vcam2 are used to make transitions between Areas.
Now, I need to make a zoom on the player. To achieve that, I have added a 3rd "CM vcamZOOM".
But nope, it's not working at all. I mean, everything else works, the rotation, etc, everything but the zoom. Even if it's the only vcam enabled, it's not zooming. I found out that disabling the "Pixel Perfect Camera (Experimental)" component on the Camera solved the problem. That's not a real solution since I need to use a PixelPerfect component (with the ability to Zoom).
Am I using the right PixelPerfect component for my needs? Is this a compatibility bug between URP camera pixelperfect component and CM zoom ? Thanks for reading and for your answers.

