Questions tagged [cinemachine]
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24 questions
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38 views
Why cinemachine FOV changes in code, but not changes in playmode?
if (Input.GetMouseButtonDown(1)) { animator.SetBool("Aiming", true); vC.m_Lens.FieldOfView = 73f; Debug.Log(vC.m_Lens.FieldOfView); }; When I ...
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1 answer
183 views
Cinemachine camera does not switch when brain is outside main camera
I have a Main Camera object set up like the screenshot below: And another game object with Cinemachine Brain. So, this way the main camera works but the timeline cinemachine tracks doesn't switch ...
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1 answer
171 views
Unity RB Controller Jitter on a Moving Platform
Brief Description: I have a RB based character controller that I want to move along with my Train platform (non physics based) when the player steps on it. Main Problem I manage to make the player ...
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1 answer
73 views
Player twitching in cinemachine 2d
Good afternoon, currently my player shakes when you move it to the left or right. I am using cinemachine 2d virtual cammera. Here's my movement script: ...
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230 views
Keeping background image fixed along Y axis of cinemachine camera
I have a background that I'd like to remain in the same position relative to the camera along the y-axis, but scroll in parallax along the x-axis. The x-axis parallax part I was able to implement just ...
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1 answer
786 views
How to access virtual camera's Aim Horizontal and Vertical Speed parameters through script?
I have a script that accesses the same thing but in freelook camera, but it doesn't work the same way with virtual camera apparently. ...
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1 answer
327 views
There are no body properties in Cinemachine's virtual camera
Why are there no body properties in Cinemachine's virtual camera? Unity version: 2021.3.11f1 Cinemachine Version: 2.8.9
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108 views
Help creating 3d object view with Accelerometer in Unity?
Hi I would like to create a object view controlled by mobile accelerometer so it gives a AR impression like in this video: https://www.youtube.com/watch?v=5A8olJzeAYg. So this is what I tried so far. ...
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431 views
Cinemachine lock on
I'm using Cinemachine for a free look 3rd person camera and a virtual camera for a lock on cam. I already have switched Cinemachine brains and movement types done, but I need the player to face the ...
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1 answer
368 views
How do I change from virtual camera (e.g dolly track) to main camera?
I want to show a cinematic view of my scene and then be able to play it with the camera attached to my player. I have set up a dolly track and virtual camera and all works fine but I can't then play ...
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1k views
Sprite jitter on movement with pixel perfect camera and Cinemachine in Unity
I have been struggling to get rid of jittery sprites in my game. I've been pulling my hair out for past 4 weeks trying to fix this issue. So I cooked up a small show case project with my player that ...
1 vote
1 answer
4k views
How can I limit the y-rotation of a cinemachine POV camera based on the player's direction?
I'm using Unity (2019.4.11.f1, HDRP). My goal is to create a first-person POV camera. To this purpose, I tied a Cinemachine (2.7.3) Virtual Camera to the head of a third person player character (one ...
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1 answer
99 views
Make Minecraft Main Menu Camera movement
I intend to make exactly like this. I highly suggest you watch just 5 seconds of the video because it already explains what I intend to do. I've been trying cosine and sine on vector3s but I can't ...
1 vote
1 answer
7k views
Why is Cinemachine Virtual Camera locking my camera position to the Origin?
I want the camera to follow a character as he moves around. So I did the following: Position the camera behind and slightly above the character. Add a Cinemachine Brain component to the camera. ...
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1 answer
2k views
Unity Cinemachine+URP : 2D pixelPerfect zoom issue?
There are many PixelPerfect component that exists and it confuses me. The CM PixelPerfect component doesn't work in my 2D Tilebased game. So I use the Camera component named "Pixel Perfect ...