Skip to main content

Questions tagged [cinemachine]

0 votes
0 answers
38 views

if (Input.GetMouseButtonDown(1)) { animator.SetBool("Aiming", true); vC.m_Lens.FieldOfView = 73f; Debug.Log(vC.m_Lens.FieldOfView); }; When I ...
kaliboba's user avatar
0 votes
1 answer
183 views

I have a Main Camera object set up like the screenshot below: And another game object with Cinemachine Brain. So, this way the main camera works but the timeline cinemachine tracks doesn't switch ...
anderlaini's user avatar
0 votes
1 answer
171 views

Brief Description: I have a RB based character controller that I want to move along with my Train platform (non physics based) when the player steps on it. Main Problem I manage to make the player ...
Vav Avagyan's user avatar
0 votes
1 answer
73 views

Good afternoon, currently my player shakes when you move it to the left or right. I am using cinemachine 2d virtual cammera. Here's my movement script: ...
Lucky Rabbit's user avatar
0 votes
0 answers
230 views

I have a background that I'd like to remain in the same position relative to the camera along the y-axis, but scroll in parallax along the x-axis. The x-axis parallax part I was able to implement just ...
Mav's user avatar
  • 99
0 votes
1 answer
786 views

I have a script that accesses the same thing but in freelook camera, but it doesn't work the same way with virtual camera apparently. ...
Solodobo's user avatar
0 votes
1 answer
327 views

Why are there no body properties in Cinemachine's virtual camera? Unity version: 2021.3.11f1 Cinemachine Version: 2.8.9
Dhruv Agarwal's user avatar
0 votes
0 answers
108 views

Hi I would like to create a object view controlled by mobile accelerometer so it gives a AR impression like in this video: https://www.youtube.com/watch?v=5A8olJzeAYg. So this is what I tried so far. ...
Ivan's user avatar
  • 379
0 votes
0 answers
431 views

I'm using Cinemachine for a free look 3rd person camera and a virtual camera for a lock on cam. I already have switched Cinemachine brains and movement types done, but I need the player to face the ...
THUNDERHAWK's user avatar
0 votes
1 answer
368 views

I want to show a cinematic view of my scene and then be able to play it with the camera attached to my player. I have set up a dolly track and virtual camera and all works fine but I can't then play ...
user avatar
0 votes
0 answers
1k views

I have been struggling to get rid of jittery sprites in my game. I've been pulling my hair out for past 4 weeks trying to fix this issue. So I cooked up a small show case project with my player that ...
beneQ's user avatar
  • 1
1 vote
1 answer
4k views

I'm using Unity (2019.4.11.f1, HDRP). My goal is to create a first-person POV camera. To this purpose, I tied a Cinemachine (2.7.3) Virtual Camera to the head of a third person player character (one ...
Joachim's user avatar
  • 119
0 votes
1 answer
99 views

I intend to make exactly like this. I highly suggest you watch just 5 seconds of the video because it already explains what I intend to do. I've been trying cosine and sine on vector3s but I can't ...
CraftedGaming's user avatar
1 vote
1 answer
7k views

I want the camera to follow a character as he moves around. So I did the following: Position the camera behind and slightly above the character. Add a Cinemachine Brain component to the camera. ...
Mason Wheeler's user avatar
0 votes
1 answer
2k views

There are many PixelPerfect component that exists and it confuses me. The CM PixelPerfect component doesn't work in my 2D Tilebased game. So I use the Camera component named "Pixel Perfect ...
Sharpnel's user avatar

15 30 50 per page