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I need to develop a OpenGL-ES based application to render a model using Physically based Rendering (PBR). Do I need to use Cuda API to render the computation intense PBR rendering?

Is there any performance advantage of using CUDA in the OpenGL-ES project for PBR?

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  • \$\begingroup\$ What does your profiling indicate, after your initial tests? \$\endgroup\$ Commented Feb 26, 2021 at 17:18
  • \$\begingroup\$ I have not used CUDA APIs now. I want to know if there is any advantage in terms of performance, functionality, memory usage in using CUDA APIs in an OpenGL ES project. \$\endgroup\$ Commented Mar 3, 2021 at 10:58
  • \$\begingroup\$ That sounds like a question whose answer could vary based on hardware and use case, ie. one that you can answer better by profiling your particular use case on your target hardware. \$\endgroup\$ Commented Mar 3, 2021 at 12:07

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