TLDR QUESTION the main thing I don't understand how do i make it so that when i press a keybind i activate not a skill but a slot in the skillbar and the slot in the skillbar activates the skill
extra details :
The system im trying to achieve is basically Minecraft + Classic mmos.
tool bar with 3 tools on the side of an array of 3x24 so 75 slots in total, mouse wheel to scroll through the tools, left click to use the main function of the tool and right click to use the secondary function of the wheel, in the image there is a crossair even tho it is kind of transparent and hard to see in this screenshot. I plan to eventually have at least 7 classes, 10 skills per class which means 70 total skills and other skill tress that are classes and by classless i mean they don't have any classic mmorpg archetype of theme attached to it like being an archer/warrior/mage and so on..
each skill can be used while holding any tool whatsover, and the characters have 4 ways of hold things.... Iron guard like in the image, where you hold any long object behind you be it a sword spear or axe whatever, an universal holding system that applies to anything and looks natural with any tool, dual wielding, and shield+ sword
kind of like in guild wars 2 .
so each skill has 4 variations for the animation which can seem crazy "omg this guy wants to make 280 different animations! it's impossible" .... not really all I have to do is take one animation that already exists, adjust the arms by doing a bunch of copy and paste and each animation can be adapted in a few minutes even seconds.
so it's more a question of each skill having 4 possible states which isn't that crazy at all, it's just if elif elif elif else.
and for now my third person controller script looks like that : https://github.com/Ceisri/Velsia-Action-combat-/blob/main/scripts/Action%20combat.gd
i had another script with another character model and more animations but i realized something like "wait it is useless that i spend all this time with all those attacks and such things, i first need to understand how to make a skill"
so now that i fixed a bunch of problems with movement mechanics, like dodging, sliding, teleporting and climbing....all i need to do is to add a crouching system and swimming system and then i can work on adding a skill bar and a skill tree.
