Questions tagged [godot-3]
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59 questions
0 votes
1 answer
48 views
BeehaveTree Addon adds base node instead of an inherited one from the base
I just recently managed to install the BeehaveTree addon for godot 3.X, but when adding a new node from the addon it adds the base one and not the inherited one i.e. Base node script: ...
0 votes
2 answers
168 views
How to synchronize NPCs across LAN?
As of now, players are synced using: ...
0 votes
1 answer
98 views
To fix an item duplication glitch, I created an item deletion glitch
The item type is based on button.icon.texture The item quantity is based on button.quantity If item quantity reaches 0, the <...
0 votes
2 answers
103 views
How do I save data for multiple things sharing the same script?
I have level 0 rusted sword, then I upgrade it and save my game. I implemented my save system by following Godot tutorials. But with this approach, after exiting and re-launching the game, all rusted ...
2 votes
2 answers
96 views
Moving "theme" file to a different folder - is it possible to update the resource paths within the "theme"?
Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
0 votes
1 answer
115 views
Drag-select multiple units code Godot 3.5
The code from where I based my script. The code I have has the these 2 problems: The visual area for the player to see what unit are going to be selected doesn't work as intended, if I start dragging ...
0 votes
1 answer
652 views
How can I change scenes when the player touches another CollisionShape2D in Godot 3.5?
I need to know how I can change scenes in Godot 3.5 when the player touches another CollisionShape2D. I've tried this: ...
1 vote
1 answer
1k views
Alternative method of creating Vector2
Having to re-learn stuff after upgrading to Godot 4.x. I can declare an int with @export var spoon:int = 224 # or @export var spoon:= 224 However, I can't seem to ...