Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits them.
Although I haven't started enemies, I was wondering if it was possible to make parts of them be removed as the battle goes on (like a helmet being broken or something) so that it creates a bit more immersion.
If it isn't possible its totally fine as well, I can always create another idea