Questions tagged [cocos3d]
Cocos3D is a free open source 3D game engine for iOS written on top of popular Cocos2D-iPhone 2D engine.
8 questions
4 votes
1 answer
808 views
What causes some web game engines work in "slow mo" mode instead of reducing FPS but continuing to show the true time/tick state of things?
I used game engines that are capable of cross-platform export: Cocos Creator, Godot, Unity, others. Some game engines have this thing, called "physics update" or "fixed update". ...
0 votes
0 answers
64 views
How do I go about making an enemy change depending on where the player hit it?
Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...
1 vote
2 answers
302 views
Cocos3D: weird line between adjuscent 3d planes
I have created a textured plane in blender of size 2×2 and I am using that as a tile. This is the screenshot of what I have done in blender. Nothing special, the default plane on origin, I just added ...
4 votes
1 answer
4k views
Bullet physics debug drawing not working
Background I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both ...