So, I'm having trouble devising a progression system for metal refinement in my game concept. I've tried doing research for it, but while I am trying to be realism focused (at least for automation, the rest is fair game), there's just too many options and most of them are far too complex to consider for a game that's supposed to be accessible. So, what are my options for a varied progression system of metal refinement processes? A foreword: the game's technological progression goes from early industrial revolution to near futurism, and the setting is as an sapient android assigned to colonize a frontier planet, if that info is needed.
Important: I have a distinct feeling this question may be unsuitable for this stack exchange, but it's the best fit I could find. If anyone has any suggestions for an alternate stack exchange or a different source of info entirely, please share and I will remove this question effective immediately in favor of this theoretical option.