Questions tagged [progression]
Player progression means that the player becomes more powerful and gains new abilities during the course of the game.
38 questions
15 votes
5 answers
5k views
How to solve the “stuck on a level, the next level is locked” problem
Suppose I’ve got a game which is split into levels (level 1, level 2, etc). I might decide on locking levels. That is, when a player first boots up the game, they can only play level 1. Once they have ...
1 vote
2 answers
203 views
How do I go about creating an interesting progression for metal refinement for my automation RPG? [closed]
So, I'm having trouble devising a progression system for metal refinement in my game concept. I've tried doing research for it, but while I am trying to be realism focused (at least for automation, ...
5 votes
3 answers
340 views
How to allow replaying levels in story mode
I'm working on a game that focuses on a campaign/story mode for the majority of the content; the player progresses their character, collecting items/currency/upgrades along the way, and playing levels ...
26 votes
12 answers
8k views
Avoid player getting stuck with underpowered character
For a sidescrolling shooter I’m working on, I got stuck on the following: The game allows the player to buy upgrades for their character. This oppertunity comes in the form of a shop that sits at the ...
3 votes
3 answers
387 views
Should purchasing the game immediately unlock all levels?
I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can't skip a stage because of its difficulty, they can't unlock the next ...
0 votes
0 answers
116 views
How to balance reward multipliers and XP purchase cost?
I'm working on a school simulation game with an in-game currency called gems. In the game, there are 2 groups of people: teachers and learners. Teachers create classes, and learners attend them. Prior ...
0 votes
1 answer
325 views
How to make good combinations of xp tables and xp rewards?
Is there a known step by step (automatable) to define mean xp reward formula/table to bases specific challenges rewards (generically, not only defeating enemies) and total xp table that set character ...
0 votes
2 answers
319 views
What are known game mechanics to disallow player to become infinitely rich still keeping it fun to progress?
I want to make an online game with a leaderboard. A player should be able to gather tools/resources to continue exploring/harvesting. The problem I want to solve is that someone can find a way to ...