Questions tagged [alpha]
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49 questions
0 votes
0 answers
62 views
Use alpha map instead of PNG
When I browsed the files in Insaniquarium, I found these images: The first image "smallswim.gif" is sprite animation The second image "smallswim_.gif" is (I think) alpha map So ...
0 votes
0 answers
2k views
Unity Shader Graph Alpha Clip Threshold not acting as expected
EDIT: I have tried opening the shader in an empty project to test if there were some strange settings in the project, but it is the same issue. I am creating a power bar which wipes from left to right....
0 votes
1 answer
54 views
How to fix exception:Resource not found: testdata/alphamap.png?
I keep getting this exception:Resource not found: testdata/alphamap.png when trying to use Slick in my program. How can I resolve this error?
1 vote
0 answers
434 views
HLSL DXGI_FORMAT_A8_UNORM Texture - dark colors appear less opaque than white
I am trying to render a DXGI_FORMAT_A8_UNORM texture (precisely, a font bitmap) in multiple colors by specifying the color per vertex and then apply the alpha value ...
1 vote
2 answers
1k views
If there is an Alpha version, and a Beta version, are the full releases called Gamma or something?
Given the first release of a game is named "Alpha", and another is named "Beta", it would be logical that the release following this one is named "Gamma". This this the case?
0 votes
1 answer
534 views
Fading in textures at a constant rate over a controlled duration
I'm trying to fade textures onto the screen using SDL2. I've tried some different methods I've looked up, but I always encounter the same problem. It seems that the fading takes longer and longer as ...
1 vote
1 answer
4k views
Modifying Alpha in Unity Standard Shader
I'm trying to create a shader in Unity with a slider that can adjust the transparency. (This is the first step toward something more sophisticated.) I try to do this by setting the alpha of the ...
2 votes
2 answers
2k views
Modern OpenGL, billboarding, alpha transparency
I'm having some transparency issues when rendering billboards in modern OpenGL. I've created two billboard sprites, each one with alpha transparency, just for testing. When I render two sprites ...