Questions tagged [assimp]
ASSIMP is a portable, open-source library to import various well-known 3D model formats.
91 questions
0 votes
0 answers
157 views
C++ Assimp Library Animations
I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
1 vote
1 answer
246 views
ASSIMP texture path is bad for GLB exported from Blender
I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
0 votes
0 answers
291 views
What is the best way to load models with support for multiple textures per mesh?
Currently, I have a model loader heavily inspired by the one made in LearnOpenGL, which works fine when loading regular models. I made a simple cube in Blender, exported it as an OBJ and I'm able to ...
0 votes
1 answer
171 views
What is the best way to handle more bone weights than allowed in code?
I am currently attempting to incorporate animated models in my game engine, using Assimp to load the models. I can load and render the static model just fine, but when I try to enable the animation, ...
0 votes
1 answer
3k views
How to load an FBX animation file in ASSIMP?
I have an example from a LearnOpenGL tutorial which loads the animations. Now, I want to use that to render FBX animation, but the result is totally wrong. What I want is simply to load an FBX ...
1 vote
0 answers
3k views
Convert fbx to 3ds using assimp
I have found some kind of explanation about working with Asset-ImporterLib here. Unfortunately it's very badly done and really important things are not explained at all. There is a piece of code which ...
2 votes
1 answer
276 views
No local transform with skinned mesh with assimp?
I'm trying to add skeletal animation to my engine and I'm importing meshes with assimp, but I think I misunderstood the skinned mesh concepts (or don't understand assimp). When I import a model, ...
2 votes
1 answer
527 views
ASSIMP Skinning seems to be somewhat inverted
I'm currently implementing Skinning using Assimp as my asset importer. I've relied heavily on the following tutorial in order to skin meshes (http://ogldev.atspace.co.uk/www/tutorial38/tutorial38.html)...