Questions tagged [blur]
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41 questions
0 votes
0 answers
96 views
How to avoid noise with Volumetric Fog?
I had followed the youtube video by Technically harry to create a volumetric fog effect in Unity. But when I get close to a object, the noise is very noticeable which I would like to avoid. I tried ...
0 votes
0 answers
38 views
Why is samplecmp limited to red channel
SampleCmp can be used with texture having only a red channel (typically depth texture) or on texture having R+other channels but reading only the red channel. I'm storing two depths in RG channels and ...
0 votes
1 answer
86 views
Advice on how to best use if possible 4 GatherCmpRed to emulate a 4x4 PCF sampling for shadowmap blur
In a part of my level I have shadows close to the camera where a good blur is important. Currently I have implemented a 4x4 PCF, thus requiring 16 texture samplings. I'm trying to see if the ...
0 votes
0 answers
732 views
Can you apply motion blur to UI elements in Unity?
As the question states, is there a way to apply motion blur to UI elements that are being animated in Unity? I have an animation sequence that mostly consists of the UI text. So what I am trying to ...
0 votes
0 answers
297 views
Sprite walk animation blurring when sprite image moves too quickly
I didn't see any other questions like this that had an answer so I thought I'd ask in hopes this helps someone else too. I have a game I'm in the beginning stages of working on, and I've gotten to the ...
0 votes
1 answer
240 views
What is the difference between these two shaders in terms of performance?
I have implemented a two pass Gaussian blur shader in GLSL like this: ...
2 votes
1 answer
2k views
My Single Pass Gaussian Blur Looks Awful
I've based my shader on this single pass shadertoy here: https://www.shadertoy.com/view/XdfGDH I applied the same shader and it looks like this: Scaled up so you can see the faint tears in the ...
3 votes
1 answer
1k views
How can I create the water-like blur effect in Chameleon Run using SpriteKit and Unity?
As the character in Chameleon Run runs, a water-like blur effect is created. I would really appreciate some guidelines on how I could create this effect in SpriteKit and Unity. Please see the image ...