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Questions tagged [camera3d]

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In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X or +...
philB's user avatar
  • 331
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I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
Михаил Байраков's user avatar
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1 answer
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In unity you can do: Camera.onPreCull += OnPreCullCamera; void OnPreCullCamera(Camera3D cam){ //... } But in Godot I don't know what the equivalent is. How do you ...
Ethan's user avatar
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