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Questions tagged [dynamic-difficulty]

0 votes
1 answer
191 views

I work on a simple arcade game. The player controls a diver. The diver moves forward at a constant speed. The player can use input controls to move the diver up or down. Along the way, the diver ...
Erel Segal-Halevi's user avatar
5 votes
5 answers
607 views

Context: I am contributing to a sequential turn based strategy game. I have an idea of how to improve it, but I need some input to help me do so. We currently have a really dumb AI that just follows a ...
worldsmithhelper's user avatar
0 votes
1 answer
198 views

Isn't there any algorithms for Dynamic Difficulty Adjustment? like a universal algorithm. Or is it made depending on the game that it will be implemented to?
MazoKisto's user avatar
1 vote
0 answers
183 views

1I have a thesis project about dynamic difficulty in games and I'm focusing on Tower Defense genre. My plan let the enemy units or each units in a wave know that a tile on a path is dangerous (or many ...
MazoKisto's user avatar
9 votes
3 answers
2k views

I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
TommyBs's user avatar
  • 427
4 votes
3 answers
5k views

I'm looking at this article about pacing in entertainment and games. It suggests that all good entertainment roughly follows a pacing/engagement curve like Star Wars(below). I'm interested in how I ...
Alex Stone's user avatar
7 votes
4 answers
373 views

I've been toying with an idea for a game prototype where the player must defend against waves of enemies, but between each wave the enemies "evolve" to better combat whatever tactics the player is ...
Lewis Wakeford's user avatar