Questions tagged [strategy]
A genre of video games that involve skilful thinking and planning in order to achieve victory.
81 questions
1 vote
2 answers
302 views
2d map of the world resolution (resolution problem and its effect on image quality when zooming.)
I'm developing a 2D grand strategy game in the style of Age of History and Paradox games using Godot v4. My current map creation method involves creating a background PNG image of the world map with ...
0 votes
0 answers
91 views
Design Patterns for client prediction in P2P games
I have a working P2P non real time (think Civ 5) multiplayer strategy game using deterministic lockstep for the game model, but lag can really cause inconvenience. To clarify, units don't move in real ...
0 votes
1 answer
136 views
Adjusting unit orientation to the terrain
I'm working on RTS game and got stuck on a pretty simple question I think, but I'm not skilled enough to find the proper answer. I don't want to use Unity built-in physics to do the job for me and I ...
2 votes
3 answers
324 views
Performance issues with high-resolution maps in 2D strategy games
I'm currently developing a 2D strategy game, and I've encountered some issues with the game map. My idea is to use a single 2D image as the strategic map for the game. similar to this (Supremacy 1914) ...
19 votes
5 answers
4k views
1v1 bartering brain game – see any problems?
While in line at Disneyland, my friends and I came up with a 1v1 bartering game. Here's how it works: Two players are negotiating the price of a good. One player is the buyer, one is the seller. ...
0 votes
1 answer
234 views
How to shift focus of RTS gameplay from manual dexterity to strategy? [closed]
I am doing an exercise where I have to make a board game where the win condition relates to area control. I decided to make a real-time game where players have to control certain key points at the end ...
0 votes
0 answers
159 views
How to implement an attack with a real-world duration like in Clash of Clans?
I wanted to understand how a strategy game like Clash of Clans would implement the attack. Clash of clans is just an example I am taking but I am interested in understadning logic of attack in any ...
1 vote
0 answers
189 views
Simplifying game mechanics in "unseen" battles
I am writing a grand strategy game that is generally played from a zoomed-out, "strategic" perspective. With battle encounters, I want players to be able to zoom in, if they choose to, ...
0 votes
1 answer
114 views
Tile system Meta data
I am creating a strategy game in LibGDX with a tile system and destructible tiles. I am using an array of enums to represent the different types of tile, eg: ...
4 votes
3 answers
188 views
How can I encouraging variety and diversification in food production?
I am planning a colony builder game, and one part will be food production. There will be a variety of crops available, but in the end they all serve the same purpose, feeding the inhabitants. Many ...
16 votes
4 answers
8k views
AI for auction bids in the Monopoly game
I'm currently creating a Monopoly game simulator in C++. I am currently struggling with implementing the auction mechanic for AI players. How could I implement the bots' participation in auctions? How ...
22 votes
8 answers
7k views
Are there ways to limit players other than a conventional currency system or a resource system?
I'm making a 2D strategy game. I want to create something unlike the current resource management type games I regularly see tagged as strategy. My goals are: To force the player to think about their ...
5 votes
5 answers
607 views
If an AI is sure it is going to lose, what can it do to make the game fun for the player?
Context: I am contributing to a sequential turn based strategy game. I have an idea of how to improve it, but I need some input to help me do so. We currently have a really dumb AI that just follows a ...
0 votes
1 answer
261 views
How to make an application architecture a global strategy game?
I am doing a global libgdx strategy, how can I properly design the architecture? So far, I'm in some kind of chaos, because there are different events that need to be shown to the player in the form ...
1 vote
0 answers
63 views
User input scheme of 2d vector field on a 2d plane for navigation
I want to create a strategy game based on distributions of "units" which can be moved around and attack each other. By distribution of units i mean that i don't have any discrete units ...