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Questions tagged [farseer-physics-engine]

C#/XNA port of the Box2D physics engine.

2 votes
1 answer
94 views

Using the following to turn a spaceship in a C# FarseerPhysics simulation. var turnPower = _Inventory.EngineTurnPower * time; body.ApplyTorque(turnPower); If ...
JensB's user avatar
  • 253
0 votes
0 answers
252 views

I've discovered a bizarre issue with the Farseer Physics Engine that I can't figure out. I have two Farseer bodies that I'd like to only collide with each other. To that end, I have the following code....
Grimelios's user avatar
  • 589
1 vote
0 answers
159 views

I am new to Farseer Engine used with MonoGame so I decided to do some test with the API to see the results and learn. If I understand, in Farseer the Position property of a Body object is located at ...
Marc-Antoine Jacob's user avatar
0 votes
0 answers
84 views

In XNA / Farseer I have something like this: ...
user2737037's user avatar
2 votes
4 answers
948 views

In my game I have an quite irregular terrain at the bottom and a round ball which can be controlled by the keyboard. Is there any way to check, if the ball is currently on the terrain? This is very ...
user2737037's user avatar
0 votes
0 answers
122 views

The official guide does not have any useful details on the matter: http://www.box2d.org/manual.html Position is an obvious one. What about velocity? Density? Anything else? Update: the context is ...
Den's user avatar
  • 1,208
1 vote
0 answers
219 views

I have created a windows desktop game using monogame and the Velcro (formermy Farseer) Physics engine (Velcro Physics). In this game I would like to the user to be able to save the game and continue ...
JensB's user avatar
  • 253
0 votes
1 answer
212 views

I am attempting to create a 2d shooter in Farseer Physics on the Xbox360. I have a player body which has a fixed rotation, as I do not want the body to rotate at all during gameplay. I am now looking ...
Feek's user avatar
  • 101

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