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Questions tagged [file-format]

The structure of data files and how they are stored.

0 votes
1 answer
167 views

I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions. I've evaluated formats like glTF and Collada (....
Opengraphicspros12's user avatar
2 votes
2 answers
96 views

Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
dsacre's user avatar
  • 171
1 vote
0 answers
3k views

Unity has both TextureFormat.ARGB32 and TextureFormat.RGBA32.The document says it's 8bit each channel in [0..1] range. But what are these formats exactly? 8bit is usually [0..255]. Do they just ...
Kodra's user avatar
  • 23
0 votes
1 answer
769 views

So I have a save method that can save data to a binary file and another function that saves just the texture. I would like to save both of them in a same file. I guess I would need to create a ...
Ivan's user avatar
  • 379
0 votes
0 answers
130 views

I've been following this awesome course from udemy for unity, and it's content are in depth. But, on Lesson 12, the author mentions a .unity package which is absent ...
BumbleBee's user avatar
2 votes
1 answer
104 views

Tilemap data is stored in a 2D array. It is saved using the following code ...
Featherball's user avatar
1 vote
0 answers
225 views

By default, when you make a new script in Unity on Windows, it will use UTF-8 with BOM and CRLF. How do I change this to be regular UTF-8 without BOM, and LF (Unix-style)?
Aaron Franke's user avatar
4 votes
2 answers
124 views

After having a very short discussion with Delix on youtube (see link below) on custom data storage formats, I started thinking. What are some useful ways of maintaining importers / exporters when you ...
Peter Verzijl's user avatar

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