Questions tagged [marmalade]
Marmalade is a cross platform SDK, earlier known as Airplay SDK, developed by Ideaworks Game Studio. This tag is used for posts related to the SDK from Marmalade. http://www.madewithmarmalade.com
17 questions
1 vote
0 answers
37 views
3D Physics in Marmalade SDK
I am trying to make an 3d game in Marmalade. I am completely new to Marmalade. How to add 3d physics, gravity, dynamic object, sensors, colliders in Marmalade. I was going through the API and did ...
0 votes
1 answer
215 views
Weird rendering of bounding box
I'm trying to make a bounding rect for my bullet which is in space invader game. I'm using marmalade, and the bounding rect seems translated and doesn't bound the bullet at all, however the math is ...
0 votes
0 answers
115 views
Updating sprite Rect each frame
I have made a struct which sets 4 variables that define a rect ...
5 votes
1 answer
363 views
iOS paralleling of game tasks (Client)
What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
2 votes
1 answer
391 views
Seamless tiling with TexturePacker and Marmalade/IwGX
I'm looking for a way to get seamless tiling working, where the tiles are sprites off a TexturePacker sprite sheet, and the rendering is done with Marmalade's IwGX's streams. I also need to render the ...
1 vote
1 answer
2k views
Jump function of player [duplicate]
I'm developing game in marmalade sdk in c++. I have player in the area.and I wanna make him jump when i pressed a button.When I use this player.moveUp(5px); it just go up 5px, but he has to fall down ...
1 vote
2 answers
987 views
Marmalade SDK 6.1: missing Studio UI Builder
Marmalade SDK 6.1 they removed the UI Studio builder tool used in previous versions to construct the UI for apps. http://www.madewithmarmalade.com/devnet/documentation#/tools/uibuilder.html now is ...
2 votes
4 answers
1k views
How to create OpenGL (ES 1.0) texture programmatically?
I need to draw inside a buffer and then upload it as texture to OpenGL. So basicaly unsigned char* buffer and then call to glTexImage2D(). I will be using Marmalade mobile SDK and OpenGL ES 1.0.