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Questions tagged [marmalade]

Marmalade is a cross platform SDK, earlier known as Airplay SDK, developed by Ideaworks Game Studio. This tag is used for posts related to the SDK from Marmalade. http://www.madewithmarmalade.com

1 vote
0 answers
37 views

I am trying to make an 3d game in Marmalade. I am completely new to Marmalade. How to add 3d physics, gravity, dynamic object, sensors, colliders in Marmalade. I was going through the API and did ...
Jayesh Duggal's user avatar
0 votes
1 answer
215 views

I'm trying to make a bounding rect for my bullet which is in space invader game. I'm using marmalade, and the bounding rect seems translated and doesn't bound the bullet at all, however the math is ...
user avatar
0 votes
0 answers
115 views

I have made a struct which sets 4 variables that define a rect ...
user avatar
5 votes
1 answer
363 views

What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
Edward83's user avatar
  • 388
2 votes
1 answer
391 views

I'm looking for a way to get seamless tiling working, where the tiles are sprites off a TexturePacker sprite sheet, and the rendering is done with Marmalade's IwGX's streams. I also need to render the ...
zyndor's user avatar
  • 256
1 vote
1 answer
2k views

I'm developing game in marmalade sdk in c++. I have player in the area.and I wanna make him jump when i pressed a button.When I use this player.moveUp(5px); it just go up 5px, but he has to fall down ...
user26470's user avatar
1 vote
2 answers
987 views

Marmalade SDK 6.1 they removed the UI Studio builder tool used in previous versions to construct the UI for apps. http://www.madewithmarmalade.com/devnet/documentation#/tools/uibuilder.html now is ...
Mina Wissa's user avatar
2 votes
4 answers
1k views

I need to draw inside a buffer and then upload it as texture to OpenGL. So basicaly unsigned char* buffer and then call to glTexImage2D(). I will be using Marmalade mobile SDK and OpenGL ES 1.0.
Muller's user avatar
  • 21

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