Questions tagged [maze]
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32 questions
1 vote
1 answer
612 views
Find possible paths in a grid
I want to make a simple maze with colour-coded cells: white denotes a blank space, black denotes a wall, green denotes source and red denotes destination. So, my idea was to write an array of ...
0 votes
1 answer
261 views
Trying to generate a Tile labyrinth in Unity
So I have a generator code that renderes a TileMap on the scene, but It keeps creating a sollid block of walls Where I want it to have empty cells(This is not the final algorythm(Recursive ...
0 votes
1 answer
219 views
Check if a procedurally generated maze built out of cubes is solvable
I have created a procedural level generator in unity. However, occasionally the algorithm creates a level that is impossible to solve. Therefore, I tried to implement a navmesh agent to check if it is ...
1 vote
1 answer
81 views
Is it possible to generate and solve a maze in one run?
I'm using recursive backtracker or depth first fearch (correct me if it's not the same) algorithm to generate unique 2d mazes for my game. However for the gameplay I intend to implement the logic also ...
1 vote
1 answer
1k views
libGDX 3D texture is stretched
I'm working on a 3D maze game using libGDX. I'm using MeshBuilder to render the walls. All walls are a single part made using a ModelBuilder in the create(): ...
3 votes
1 answer
5k views
Create a 2d circular maze
How can I create a 2d procedurally generated circular maze like the following picture:
7 votes
1 answer
5k views
How do you create a perfect maze with walls that are as thick as the other tiles?
http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ I read this article about dungeon and maze generation. The author uses a kind of specialized algorithm for generating 'perfect' mazes ...
1 vote
1 answer
170 views
Solvable mazes that have contained cells
Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...