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Questions tagged [maze]

1 vote
1 answer
612 views

I want to make a simple maze with colour-coded cells: white denotes a blank space, black denotes a wall, green denotes source and red denotes destination. So, my idea was to write an array of ...
MAGS94's user avatar
  • 157
0 votes
1 answer
261 views

So I have a generator code that renderes a TileMap on the scene, but It keeps creating a sollid block of walls Where I want it to have empty cells(This is not the final algorythm(Recursive ...
koogel's user avatar
  • 79
0 votes
1 answer
219 views

I have created a procedural level generator in unity. However, occasionally the algorithm creates a level that is impossible to solve. Therefore, I tried to implement a navmesh agent to check if it is ...
Dpythonrobot's user avatar
1 vote
1 answer
81 views

I'm using recursive backtracker or depth first fearch (correct me if it's not the same) algorithm to generate unique 2d mazes for my game. However for the gameplay I intend to implement the logic also ...
Janis Taranda's user avatar
1 vote
1 answer
1k views

I'm working on a 3D maze game using libGDX. I'm using MeshBuilder to render the walls. All walls are a single part made using a ModelBuilder in the create(): ...
Gad Wissberg's user avatar
3 votes
1 answer
5k views

How can I create a 2d procedurally generated circular maze like the following picture:
user116164's user avatar
7 votes
1 answer
5k views

http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ I read this article about dungeon and maze generation. The author uses a kind of specialized algorithm for generating 'perfect' mazes ...
Curtis Sherwood's user avatar
1 vote
1 answer
170 views

Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them? I am using a visual language that uses self contained ...
Jon White's user avatar

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