Questions tagged [movement-prediction]
Movement prediction is the estimation of where an object will be in the future based on current and/or past information about that object's position.
58 questions
0 votes
2 answers
212 views
How to properly predict movement on a server authoritative game
I've been developing games as a hobby for a few years now and one thing that I like to do is to replicate games or a specific mechanic about them to understand how they work. I am sorry in advance ...
0 votes
0 answers
235 views
Explaination of Extrapolation from Game Programming Patterns
I'm looking for help because there is one thing from the game loop which I don't clearly understand. I'm in some way of doing implementation of my own 2D game engine based on book „Build Your Own 2D ...
1 vote
0 answers
163 views
How can I predict if a Guided Projectile can hit a stationary Target (with no adjustments to aim)?
I'm trying to predetermine if a projectile will hit a target (before the projectile has been fired). The projectile settings include an Initial Speed, Acceleration, Max Speed, and a Turn Rate. I'm ...
1 vote
0 answers
126 views
Calculate 2d rotation to target (uniformly accelerated rotation, constant speed)
I'm trying to calculate an uniformly accelerated rotation for the autopilot module in my 3d space game shooter. The autopilot should fly the spaceship to any given point in the 3d space on the ...
0 votes
1 answer
462 views
How do I predict where a player will be next in Forge/MCP?
I am trying to predict where a player will be next based on where they are now in Java. I have their XYZ position, their XYZ motion, but I don't have their speed. How can I predict where they will be ...
2 votes
0 answers
120 views
Client Side Prediction Doesn't Work with Fluctuating Latency
Ive been working on a prototype for client side prediction in multiplayer games, Ive managed to make it work but for some reason the prediction breaks when the latency fluctuates. For example if I ...
6 votes
2 answers
707 views
Networking a fast-paced game (2D) - Forced Movement - Server / Client
I started a new project, a fast-paced online game (some sort of 2D MOBA). I encountered a problem with the part of netcode about client prediction & server reconciliation. Game Mechanics: 2D - ...
0 votes
1 answer
867 views
Sever-side physics simulation and client 'inputs' send rate in a fast multiplayer game
I am building a very tiny first-person multiplayer game. I'm just aiming to get the basic rights: client-side prediction and reconciliation + entity interpolation. I have read many articles on these ...