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Questions tagged [movement]

A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

0 votes
2 answers
119 views

The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: ...
IamaPineapple24's user avatar
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0 answers
119 views

Relevant to this issue are two MonoBehaviour scripts: Actor and Player. ...
Bunabyte's user avatar
  • 331
1 vote
0 answers
130 views

I have been working on (somewhat) faithfully reimplementing pacman as a sideproject and means of better learning the rust framework Bevy. However, there is one part that I really cannot quite get my ...
Vidde's user avatar
  • 11
1 vote
0 answers
70 views

I'm making a bullet hell and I want to handle a variety of movement types for my bullets (waves, flying in circles, spirals, etc). I'm currently using the following to handle linear movement at a ...
Alphatron's user avatar
  • 111
2 votes
1 answer
186 views

Recently, I have been investigating the Anya pathfinding algorithm. Anya is an optimal any-angle pathfinding algorithm. However, it works only with discrete points on the grid. Here is an excerpt from ...
Lukas Makor's user avatar
0 votes
1 answer
86 views

Have an basic enemy prefab that when spawned, I would like it to lock to player and move toward them, with smooth rotation. However, as you can see in this video, the enemy initially moves away from ...
Anthony's user avatar
  • 11
0 votes
0 answers
167 views

I'm trying to make a rubber duck move along the surface of a round 'world' - I should be able to rotate the duck on it's local Y axis and then move the duck forward, with the duck following the ...
Reverend Speed's user avatar
0 votes
1 answer
224 views

I'm working on a 3D game in Unity that requires lock-on, or Z, targeting found in games like Dark Souls and Legend of Zelda: Ocarina of Time. The code that I have achieves my intended goals fairly ...
FireStriker's user avatar

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