Questions tagged [racing]
A genre of games dealing with entities participating in a competitive race. Reaching the finish line first may be optional.
74 questions
1 vote
1 answer
163 views
How to implement engine sounds for racing games on weak systems without the use of tools like FMOD?
Asking this question because I want to implement performant sound handling on weaker systems. While focusing on such systems are a deadend since everyone has fast devices, I still want to do this as a ...
0 votes
0 answers
77 views
Wheel collider making my car jump in Unity
I’m making a racing game in Unity and every time the car touches the ground, it just jumps. I’ve seen people complaining about it multiple times, but usually adding mass of about 2000 to the car or ...
1 vote
1 answer
192 views
How to generate a series of checkpoints randomly along a 2D line
I was wondering how I would go about generating a series of checkpoint gates along a 2D line in my game. A bit of background, my game is a 2D reinforcement learning car driving simulator, I have a ...
0 votes
1 answer
180 views
How to find the distance to the middle of the road from the car's current position?
I have the car's current position Vector3 and an API that gets me the closest point on the middle of the road to any Vector3 ...
0 votes
1 answer
224 views
Network racing game position interpolation jitters a lot
I'm making multiplayer racing game and I have problem with interpolating position.. Here's the sequence. Server simulate the world and send vehicle transform packet through UDP socket every 33ms to ...
0 votes
0 answers
410 views
Simple racing car steering?
I want to make a simple 2d top-down racing game, something like Mario Kart in 2d, but I am really struggling with the car steering. The only resources I find are complicated and involve a lot of ...
1 vote
2 answers
194 views
How can we generate 3D architecture in a racing game's background procedurally with respect/similar to the real world?
In the last few days, I jumped into searching is there a conventional/convenient way to build 3D architecture quickly, most likely by some accessory software like CityEngine, BIGEMAP, or google maps' ...
2 votes
1 answer
239 views
How can one achieve the mechanic of hitting cars or bumping into them like in Burnout games' takedown modes?
In Burnout games there's this game mode where the player can trash other cars by bumping into them or bumping them into walls. As you can see in this video link This is known as a takedown. I'm ...