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Questions tagged [linear-algebra]

Linear algebra is the branch of mathematics concerning vector spaces and linear mappings between such spaces. The tag is generally used for questions regarding calculations over vectors.

1 vote
1 answer
161 views

I'm creating a procedural aiming animation system in UE5 as a learning experiment. In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a ...
AuStephen's user avatar
0 votes
1 answer
157 views

I am learning about the graphics pipeline. My understanding of the view transformation is that you: First create a normalized, separate coordinate system for the camera, based on its position and ...
Jared Kosiba's user avatar
1 vote
1 answer
71 views

I'm trying to create a panning control for a camera in bevy, but I can't seem to get the panning logic right when the camera is rotated. It works fine if the camera transform is directly facing the XY ...
The Bic Pen's user avatar
0 votes
1 answer
194 views

I'm not a maths person and the formulas you see on maths type questions/answer with all the symbols is completely beyond me - I'm sorry. However I had help about 18 months ago to turn a provided ...
iOSProgrammingIsFun's user avatar
1 vote
0 answers
76 views

I'm following in the footsteps of this blog in implementing a transform hierarchy to my game engine scenes. I have a fairly similar implementation for a 3D transform: ...
Boyfinn's user avatar
  • 111
0 votes
0 answers
47 views

I am writing a simple graphics engine using Rusts WGPU. I have a Sphere rendering at the origin of my scene like so: ...
shaneB's user avatar
  • 1
0 votes
1 answer
110 views

Given a Vector2(x,y) that represents an object's velocity, like so: ...
CAOakley's user avatar
  • 101
0 votes
2 answers
446 views

Here's a list of math functions I'm having trouble finding a direct function match for in Godot C#: ...
Ethan's user avatar
  • 145

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