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Questions tagged [rigidbody]

In game development, a rigidbody is usually referred to anything that is affected by physics.

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2 answers
105 views

I had some questions about Physics / Rigidbody in Unity. I have a 2D sprite with a collider. The 2D sprite is simply a card that I place on a table with the mouse. I use the collider for raycasting (...
Curio's user avatar
  • 231
0 votes
1 answer
109 views

I use Unity and the player controller in the game is acting strangely. It has a Character Controller but no Rigidbody. I use CharacterController.Move to make him ...
Achie1's user avatar
  • 181
0 votes
1 answer
224 views

I'm working on a 3D game in Unity that requires lock-on, or Z, targeting found in games like Dark Souls and Legend of Zelda: Ocarina of Time. The code that I have achieves my intended goals fairly ...
FireStriker's user avatar
2 votes
1 answer
198 views

I'm developing a character controller in Unity and running into a problem with my character repeatedly entering and exiting a trigger collider on a moving platform. The character should stay within ...
phdex's user avatar
  • 61
1 vote
3 answers
1k views

I am trying to develop something in Godot and I was hoping it would be possible to create some sort of gravity field. I do not mean just the default falling down indefinitely. I mean like a kind of ...
Wouter Vandenputte's user avatar
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0 answers
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I'm attempting to detect when a gameObject with a Capsule Collider and RigidBody attached it lands on the floor, which is a Mesh with a Mesh Collider attached it to it. Adding a tag to the Floor ...
wrappingduke's user avatar
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0 answers
60 views

I'm coding a script to make objects emit appropriate noises on contact with other objects, with different sounds for isolated impacts, sliding, and rolling. Impacts work just fine, but for the other ...
Luca Ballanzeddu's user avatar
2 votes
1 answer
200 views

I am confused about the usage of static / not simulated rigidbodies. I get that it is better to disable simulated to temporarily stop a rigidbody rather than deleting and recreating it, especially ...
CheckerT's user avatar
  • 176

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