Questions tagged [roguelikes]
A turn-based exploration game with high degrees of random generation along with permanent death which can be categorized as a subset of RPGs.
71 questions
9 votes
8 answers
4k views
How to add skill expression to a text based turn based game?
I’m working on a text based and turn based roguelite. I want to have some way of requiring more skill than just mastery of the characters abilities. The dilemma I’m facing is that I’m not sure how to ...
1 vote
0 answers
202 views
What's the best way to store irregular areas of my map? (hierarchical pathfinding and grid segmentation)
This is for the development of a roguelike/management game. I'm trying to implement HPA (hierarchical pathfinding with A*), and I've found a few good resources (suggestions appreciated) in the forms ...
0 votes
1 answer
560 views
How to perform right-angle pathfinding?
I'm developing a procedural dungeon generator using pre-built rooms and currently I'm using A* pathing to create corridors to connect one room's door to another room's door. The problem with this is ...
1 vote
1 answer
1k views
Code is skipped after await call and returns to the calling method
I'm developing a roguelike game in Unity using the RogueSharp library. Currently I'm stuck on realizing the turn-based combat aspect of the game (inspired by this tutorial), which is made up of a ...
0 votes
0 answers
83 views
Unity2D: Floor tiles moved or missing
I'm following the 2D Roguelike tutorial, which can be seen here. I don't want to get fancy, just follow the existing steps. I've reached the part where all it's supposed to do is draw the playfield. ...
4 votes
2 answers
1k views
How to prevent players from using save/load tactics in Roguelike games?
Players can achieve the expected results through continuous saving and loading in rogue-like games. I am try to reduce this method as much as possible, but don't want to keep players from trial and ...
0 votes
0 answers
46 views
Implement an "xprevious" in LibGDX
I have used Gamemaker Studio 2 before, briefly, and found that the xprevious and yprevious variables are extremely useful. ...
0 votes
1 answer
246 views
storing map data as file in 3d roguelike games
I'm currently designing 3d roguelike game. I need to come up with a map storing system but I'm quite new to game programming so I don't really know how to design. The map will be relatively small, it'...