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Questions tagged [roguelikes]

A turn-based exploration game with high degrees of random generation along with permanent death which can be categorized as a subset of RPGs.

9 votes
8 answers
4k views

I’m working on a text based and turn based roguelite. I want to have some way of requiring more skill than just mastery of the characters abilities. The dilemma I’m facing is that I’m not sure how to ...
AAustralis's user avatar
1 vote
0 answers
202 views

This is for the development of a roguelike/management game. I'm trying to implement HPA (hierarchical pathfinding with A*), and I've found a few good resources (suggestions appreciated) in the forms ...
genfy's user avatar
  • 43
0 votes
1 answer
560 views

I'm developing a procedural dungeon generator using pre-built rooms and currently I'm using A* pathing to create corridors to connect one room's door to another room's door. The problem with this is ...
Ryan Peschel's user avatar
1 vote
1 answer
1k views

I'm developing a roguelike game in Unity using the RogueSharp library. Currently I'm stuck on realizing the turn-based combat aspect of the game (inspired by this tutorial), which is made up of a ...
strong_kobayashi's user avatar
0 votes
0 answers
83 views

I'm following the 2D Roguelike tutorial, which can be seen here. I don't want to get fancy, just follow the existing steps. I've reached the part where all it's supposed to do is draw the playfield. ...
Shawn V. Wilson's user avatar
4 votes
2 answers
1k views

Players can achieve the expected results through continuous saving and loading in rogue-like games. I am try to reduce this method as much as possible, but don't want to keep players from trial and ...
ToT's user avatar
  • 43
0 votes
0 answers
46 views

I have used Gamemaker Studio 2 before, briefly, and found that the xprevious and yprevious variables are extremely useful. ...
Rohan's user avatar
  • 135
0 votes
1 answer
246 views

I'm currently designing 3d roguelike game. I need to come up with a map storing system but I'm quite new to game programming so I don't really know how to design. The map will be relatively small, it'...
Jeongmin Heo's user avatar

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