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Questions tagged [sphere]

A geometric primitive in which all points have the same distance to a midpoint.

0 votes
1 answer
57 views

The stated assertion that a point outside some intermediate Minimum Enclosing Sphere is on the boundary of the final Minimum Enclosing Sphere seems unsupportable. It is true only for the first point ...
WernerJuengst's user avatar
1 vote
1 answer
126 views

I'm trying to ray-cast mouse clicks to the surface of a sphere (from which point, I'm going to get the coordinates of the vertex of the sphere's mesh that are closest to the click). The following ...
Jax's user avatar
  • 474
0 votes
1 answer
240 views

What I want to achieve I want to generate sphere planet world, seamless of course, for RTS game like Planetary Annihilation: TITANS, which means I want: place walking agents on sphere, move them on a ...
Tony Max's user avatar
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1 answer
177 views

I am working on a game. The camera is freely rotatable by the user. The background is displayed from an equirectangular image. I need to know which pixel of the background image is located under the ...
Matthew Carson's user avatar
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0 answers
145 views

I recently took an interest in sphere topologies to find which one is the best. The most popular one seems to be the fibonacci sphere. So I went and did some research and found some C code online that ...
Chillzy's user avatar
  • 47
0 votes
1 answer
201 views

I'm currently making a planet and for that, I added noise, to create terrain on the surface. The method I'm using is creating simplex noise (that ends up looking like the image below) And I write ...
Chillzy's user avatar
  • 47
0 votes
1 answer
200 views

For a project of mine, I need to render spheres without loading a pre-made model or using built-in functions. I found this bit of code on the internet that seems to work but I really want to ...
Chillzy's user avatar
  • 47
0 votes
1 answer
108 views

I'm developing a rigid body physics engine and currently have accurately calculated the angular velocity of the sphere when impulsed. Unfortunately though, I'm not calculating the velocity correctly ...
Joe's user avatar
  • 1

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