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Questions tagged [geometry]

A branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.

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1 answer
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I was working on this idea of drawing a cone rotating on the y axis with a parametric equation, using a compute shader with a function like: ...
philB's user avatar
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1 vote
1 answer
126 views

I'm trying to determine the transformation steps (position, scale, rotation) needed to be applied to an object so that two points, locally positioned in that object, line up with two world space ...
Zeppelin's user avatar
1 vote
1 answer
577 views

Let's say I have position A, that is (0,0) and Position B that is (10,5). Now let's say I know that position C is 5 units' distance from position A in direction to Position B. Provided that the ...
user57129's user avatar
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1 answer
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I have a hexagon grid with cubic coordinates. I want to calculate clockwise all border hexagons for a given movement range. At the moment, I am iterating every neighbor that is not in the range and is ...
Jachuc's user avatar
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0 answers
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I've been trying to learn libgdx's 3D functionality, because I want to make a turn-based game set on a 3D hexagonally tiled sphere. As a simple starter project, I decided to try to create a simple ...
Jax's user avatar
  • 474
0 votes
2 answers
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Godot 4.1 Assume we've got a simple, 100x100 cells grid-based generated mesh that will serve as the game's level: This mesh is exported as either .obj or .glb and imported in Godot. The player (...
Noideas's user avatar
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1 vote
0 answers
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I am currently trying to replicate skeletal mesh slicing, akin to something Metal Gear Rising: Revengeance did. So far I've managed to successfuly get some puzzle pieces of this whole thing together, ...
aallfik11's user avatar
1 vote
1 answer
188 views

I have a spatial hashing grid that's mapped out like ...
Pen's user avatar
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