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Questions tagged [testing]

A process of using software to verify expected results and find errors. Many types of testing are possible.

22 votes
3 answers
3k views

Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
Simon Fischer's user avatar
1 vote
0 answers
60 views

OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
IDREES Aziz's user avatar
4 votes
1 answer
193 views

For a hard 2D platformer I'm working on, I want to make an automated playtesting system. The goal is to allow every level to be tested in parallel as part of an automated test suite. These tests would ...
crass_sandwich's user avatar
0 votes
1 answer
339 views

I'm trying to simulate user input in my Unity PlayMode tests. I've been reading this guide on the Unity website about adding input simulation into my tests. Specifically, it mentions I need to add the ...
Samuel Slade's user avatar
1 vote
1 answer
137 views

I'm experiencing an issue with my PlayMode tests, where all tests pass individually, but when running 21 or more tests together (using Run Selected or Run All), the same 2 tests fail. From further ...
Samuel Slade's user avatar
1 vote
1 answer
468 views

I am writing a game using a custom ECS architecture. I recently had a chain of nasty bugs where fixing one bug caused regressions elsewhere. Being a software engineer by trade, I suppose that unit ...
Tim C's user avatar
  • 645
0 votes
2 answers
86 views

I have a section of a script that is pretty simple and works but I am wondering the best way to rewrite it to be testable. ...
Doug Ray's user avatar
  • 143
3 votes
1 answer
316 views

GitHub actions attempt to upload my coverage reports to CodeCov, but I get an error. Below is my most recent GitHub Action code, and the error I'm receiving from CodeCov. Please let me know if there ...
JShoe's user avatar
  • 75
2 votes
1 answer
177 views

I'm working on a new project using TDD, and I'm doing a good job of checking everything from the ground up including checking physics interactions on instantiated prefab, but I've gotten about to the ...
JShoe's user avatar
  • 75
3 votes
0 answers
369 views

I'm doing some automated UI testing - I want to programmatically install a game and then launch it. From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
TomSelleck's user avatar
2 votes
2 answers
127 views

What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
Sparkette's user avatar
  • 133
0 votes
0 answers
341 views

I want to do integration testing for an old C#/Unity project. The project uses its own input system, so I can't use inputEventTrace or any other convenient Unity ...
Lauchon's user avatar
1 vote
1 answer
135 views

I've been told by a few former game testers that you must live in their city because game testing has few educational requirements so it's easier to hire someone local. Some descriptions say "you ...
user avatar
0 votes
1 answer
713 views

I have followed the Unity Test Framework documentation to create an EditMode test assembly and a test script. When I try to test a function like Utils.SomeMethod(), ...
Matt's user avatar
  • 405
0 votes
1 answer
276 views

For eg having a class that is rendering something on the screen, could be even a point or a line if not an image or whatever. How is possible to write some tests for that class only? or just a small ...
Raffaello's user avatar
  • 125

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