Skip to main content

Questions tagged [websocket]

A bi-directional WebSocket protocol makes possible more interaction between a browser and a web site, facilitating creation of real-time games.

1 vote
0 answers
47 views

Background I am creating a networked web game using NodeJS, Express, and SocketIO (Note, however, that this question is agnostic to implementation details). I have implemented a client-server ...
Rob's user avatar
  • 53
0 votes
0 answers
55 views

Hey please sorry if I sound dumb and correct me! So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
Vivek Shah's user avatar
0 votes
0 answers
66 views

I'm a little confused on when it's needed to bring in Mongo or MySQL in a web browser multiplayer card game. Here's my plan so far: I'm using React, Node.js, Express, and Socket.io. I'm having the ...
chung's user avatar
  • 101
1 vote
0 answers
207 views

I am trying to use a websocket and some C++ code in order to trigger a function toogleLight every time Unreal connects with a server. But I have the following error:...
Nicolas Osorio Bustos's user avatar
1 vote
1 answer
139 views

I'm using this library to connect to websocket server: https://github.com/czyzby/gdx-lml/tree/master/websocket It's working on android/desktop applications, but when compiling to html gwt app with ...
Часть Пустоты's user avatar
0 votes
1 answer
216 views

My Unity project uses the Mirror Networking component and I am using an AWS free tier EC2 instance to host it. I configured the instance following this guide from the Mirror documentation, including ...
Michael's user avatar
  • 51
0 votes
1 answer
734 views

Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
Michael Moreno's user avatar
0 votes
1 answer
413 views

How to pass custom header information on a Godot4 WebSocketPeer connection?
Victor Lee's user avatar
0 votes
1 answer
513 views

I'm currently working on a fast-paced multiplayer sports game using Godot. The players' movements and actions are already being synchronized with WebSockets and Channels using a Node.js server. I now ...
Drikus Roor's user avatar
0 votes
1 answer
176 views

What will the different layers in the stack look like in the osi model?
karsh's user avatar
  • 9
0 votes
0 answers
88 views

In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
Yago Biermann's user avatar
0 votes
1 answer
799 views

There's a lot of multiplayer games out there that uses countdown timers to set a time limit in their game sessions, but how is it actually implemented? For example, in a chess multiplayer game based ...
Yago Biermann's user avatar
0 votes
1 answer
365 views

I'm working on an online Web RPG game (jRPG) with a map, that characters can go around. Also, an important part, is that each player has his own world and each player can invite his friends to play on ...
Sergey Sharpov's user avatar
1 vote
1 answer
674 views

I built a multiplayer fighting game with impactjs, socket.io and nodejs and faced with "change variables hack" (I want to call it like this). All my current logic with jump, running, shoot ...
李白 puer's user avatar
0 votes
0 answers
50 views

I'm trying to develop my first ever browser-based multiplayer game that utilizes my own websocket server which has no multi-threading capability. It will be a game where players try to be the fastest ...
Decent Dabbler's user avatar

15 30 50 per page
1
2 3 4 5
8