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Questions tagged [world-design]

0 votes
1 answer
87 views

Imagine a scenario where you spend a ton of time creating a virtual world in Unreal but then decide you want to enlarge the landscape area. Is there a way to export all the assets and their scaling/...
Sutts's user avatar
  • 3
0 votes
1 answer
168 views

I'm working on a game in which the season is particularly important to the player, along with sunlight. It progresses from early spring to late fall. I have a very basic day/night cycle system working,...
Michael Macha's user avatar
6 votes
1 answer
370 views

(This question is a bit similar to this question, but that question specifically asks how to implement a height ceiling/collision mechanically, and this is more of a design question rather than a ...
Sciborg's user avatar
  • 604
0 votes
0 answers
168 views

I am trying to understand how to make a seamless looping world for my top down space shooter. First thing I tried was using multiple cameras, and teleporting the player when he reaches the edge, but ...
Roberto's user avatar
  • 113
0 votes
1 answer
574 views

The Terrain tool in Unity is great for constructing 3-D landscapes that are open from above. I am working on a game that happens entirely inside tunnels (specifically, blood vessels in a human body. ...
Erel Segal-Halevi's user avatar
3 votes
1 answer
1k views

I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
Gary Holiday's user avatar
8 votes
3 answers
4k views

I remember back in the 90s when X-Com came out, being really impressed by the way its world map was an actual world: a map of Earth drawn on a spherical surface. That was pretty cool, because I had ...
Mason Wheeler's user avatar
1 vote
2 answers
466 views

Suppose I have a game that operates on a procedurally generated world that is made of 2D tiles. To save computer resources a chunking algorithm is implemented that slices the entire world in chunks of ...
Zimano's user avatar
  • 137

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