Questions tagged [world-design]
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41 questions
0 votes
1 answer
87 views
Export Unreal assets and import into new project?
Imagine a scenario where you spend a ton of time creating a virtual world in Unreal but then decide you want to enlarge the landscape area. Is there a way to export all the assets and their scaling/...
0 votes
1 answer
168 views
How can I change the default dawn and dusk times in Unity?
I'm working on a game in which the season is particularly important to the player, along with sunlight. It progresses from early spring to late fall. I have a very basic day/night cycle system working,...
6 votes
1 answer
370 views
How to creatively justify world limits to the player and challenge them to go there?
(This question is a bit similar to this question, but that question specifically asks how to implement a height ceiling/collision mechanically, and this is more of a design question rather than a ...
0 votes
0 answers
168 views
Looping world for a top down space shooter?
I am trying to understand how to make a seamless looping world for my top down space shooter. First thing I tried was using multiple cameras, and teleporting the player when he reaches the edge, but ...
0 votes
1 answer
574 views
A terrain with underground tunnels
The Terrain tool in Unity is great for constructing 3-D landscapes that are open from above. I am working on a game that happens entirely inside tunnels (specifically, blood vessels in a human body. ...
3 votes
1 answer
1k views
How to make low poly ground look better
I'm working in Unity and have created some low poly meshes using blender. Currently, the meshes look good, but the ground seems very lacking. I am not sure how to make it feel natural or even look ...
8 votes
3 answers
4k views
Why are spherical worlds so rare?
I remember back in the 90s when X-Com came out, being really impressed by the way its world map was an actual world: a map of Earth drawn on a spherical surface. That was pretty cool, because I had ...
1 vote
2 answers
466 views
How do I manage persistence in a 2d tile-based world that uses a chunking algorithm?
Suppose I have a game that operates on a procedurally generated world that is made of 2D tiles. To save computer resources a chunking algorithm is implemented that slices the entire world in chunks of ...