I would like to generate a sphere with uniform surface brightness:
ParametricPlot3D[ {Cos[θ] Sin[φ], Sin[θ] Sin[φ], Cos[φ]}, {θ, 0, 2 π}, {φ, 0, π}, PlotRange -> {{-1.5, 1.5}, {-1.5, 1.5}, {-1.5, 1.5}}, ColorFunction -> Function[{x, y, z}, GrayLevel[.5]], ColorFunctionScaling -> False, Lighting -> "Neutral"] but this leads to a sphere is darker shading at the bottom:
I've tried all manner of Lighting -> None, "None", etc., but still get either everything black or with the shading shown.
How do I get truly neutral ambient lighting, so the only variation in the appearance of the sphere is given by my ColorFunction?
Lighting-> {"Ambient"->White} simply does not work:
(version 11.3)






Lighting -> {"Ambient", White}$\endgroup$PlotStyle; thus:Lighting -> {{"Ambient", White}}, PlotStyle -> GrayLevel[.5], PlotTheme -> None$\endgroup$Lighting -> {"Ambient", White}works beautifully for me on macOS 11.3 $\endgroup$"Ambient"(same in every direction) to the lighting specification. $\endgroup$