Questions tagged [lighting]
The lighting tag has no summary.
21 questions
0 votes
0 answers
62 views
Inconsistent color in SphericalPlot3D due to Lighting [duplicate]
I externally add color from external list to SphericalPlot3D. I think due to Lighting the resulted color is not consistent. This ...
2 votes
1 answer
112 views
ContourPlot3D uniform color regardless of view point
Working with ContourPlot3D I need my 2-surface to have the same color regardless of the viewpoint. However, when I rotate the figure, the darkness of the color changes. These two images belong to the ...
4 votes
2 answers
260 views
Graphic3D, white face, black edge in any view?
Graphics3D[ Cuboid /@ Complement[Tuples[{1, 2, 3}, 3], {{1, 2, 3}, {3, 1, 3}}], ViewPoint -> {45.42, -83.46, 31.83}, Boxed -> False] Above code generates ...
1 vote
2 answers
134 views
How to create a Manipulate Object with an extra field that depends on what is selected in earlier fields?
I am interested in exploring the new MaterialShading function. I have created a Manipulate object with two fields for making a Graphics3d object of ExampleData's built-in cases. The first parameter ...
3 votes
0 answers
101 views
Visible point light
Is there a way to create a visible light sphere for point light? The default behavior is the following: And the desired is the following: I'm working in mathics-threejs-backend, the 3d graphics ...
3 votes
1 answer
258 views
Extracting Lighting specs used in a Graphics3D object
I'm getting a plot which is mostly fine with Lighting->Automatic, but a bit too dark. How do I go about getting the Lighting specification used in the plot so I ...
0 votes
0 answers
67 views
Plot3D lighting issue [duplicate]
Plot3D is giving me very weird lighting. If I run the following line of code from the Plot3D documentation. ...
3 votes
1 answer
356 views
3D graphics render as though no illumination
As you can see from the image below, when I plot 3D surfaces, regions, etc, they render as though there was no light source (left is Mathematica's help documentation, right is how it renders for me): ...