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Top Questions
8
votes
How many rendering passes is "normal"?
textures
graphics
gpu
deferred-rendering
post-processing
asked Dec 6, 2013 at 23:24
gamedev.stackexchange.com
7
votes
GLSL/HLSL - Multiple single line conditional statements as opposed to single block
opengl
glsl
gpu
hlsl
boolean-logic
asked Jan 7, 2014 at 21:30
stackoverflow.com
6
votes
Decreasing verbosity: inserting elements into map
c++
c++11
verbosity
code-beautification
asked Dec 11, 2013 at 22:42
stackoverflow.com
Top Answers
22
In platformer games, what are "hole in the ground" obstacles called?
gamedev.stackexchange.com
16
Does game development have its own types of modeling?
gamedev.stackexchange.com
13
Why should I separate objects from rendering?
gamedev.stackexchange.com
5
Break a learning barrier with Java + LWJGL
gamedev.stackexchange.com