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Top Questions
18
votes
How do you prepare for out of memory conditions?
c++
optimization
memory-efficiency
memory
asked Dec 4, 2013 at 14:46
gamedev.stackexchange.com
13
votes
How should I handle missing resources?
resources
resource-management
exceptions
asked Nov 11, 2013 at 7:04
gamedev.stackexchange.com
9
votes
Are draw calls executed in parallel or sequentially or both?
opengl
gpu
asked Nov 5, 2015 at 12:57
computergraphics.stackexchange.com
9
votes
How do I choose the scaling factor of a 3D game world?
3d
level-design
asked Oct 8, 2013 at 11:09
gamedev.stackexchange.com
7
votes
How can I draw a quad in wireframe with modern OpenGL, without rendering the interior bisecting edge?
opengl
geometry
geometry-shader
asked Dec 7, 2013 at 22:24
gamedev.stackexchange.com
6
votes
Detecting Bimodal Distribution
time-series
machine-learning
distributions
normal-distribution
asked Dec 11, 2014 at 14:21
stats.stackexchange.com
6
votes
What are the current open problems in Computer Graphics?
real-time
physically-based
render
asked Mar 26, 2016 at 16:57
computergraphics.stackexchange.com
5
votes
Is using a half-edge mesh structure feasible?
rendering
data-structure
asked Nov 15, 2011 at 7:37
gamedev.stackexchange.com
Top Answers
83
What is ambient occlusion?
gamedev.stackexchange.com
46
What are the common rendering optimization techniques for the geometry pass in a deferred shading renderer?
gamedev.stackexchange.com
36
How to compute tangent and bitangent vectors
gamedev.stackexchange.com
35
Why do we use 4x4 matrices to transform things in 3D?
gamedev.stackexchange.com
33
What is a fragment in 3D graphics programming?
gamedev.stackexchange.com
33
Normals vs Normal maps
gamedev.stackexchange.com
29
Quads Vs Triangles
gamedev.stackexchange.com
28
How to optimize the distance function?
gamedev.stackexchange.com
27
What are "world space" and "eye space" in game development?
gamedev.stackexchange.com
24
What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
gamedev.stackexchange.com
23
What is the utility of squared radius and inverse squared radius for lighting computations?
gamedev.stackexchange.com
17
Is multitexturing really just "using more than one texture"?
gamedev.stackexchange.com
16
How to rotate an object around world aligned axes?
gamedev.stackexchange.com
14
How can I create a shader that will reproduce this lighting effect on terrain?
gamedev.stackexchange.com
12
What's the difference between displacement mapping and height mapping?
gamedev.stackexchange.com
12
CPU - GPU memory data flow
gamedev.stackexchange.com
11
Is GPU locality of reference worth worrying about?
gamedev.stackexchange.com
10
How to move an object up and down like a wave?
gamedev.stackexchange.com
10
For Vertex Buffer Steaming, Multiple glBufferSubData VS Orphaning?
gamedev.stackexchange.com
10
All combinations of elements of two lists in Haskell
stackoverflow.com
10
How can I create a glitter effect?
gamedev.stackexchange.com
9
Why is it Important to have render targets with the same bit size?
gamedev.stackexchange.com
9
How many times fragment shader is executed?
gamedev.stackexchange.com
9
Purpose of Displaying Loading Screen
gamedev.stackexchange.com
9
How can I add and subtract convex polygons?
gamedev.stackexchange.com
8
Why would one have "waves" in each stage of a tower defense game?
gamedev.stackexchange.com
8
When should I load my resources?
gamedev.stackexchange.com
8
Why is the Graphics Pipeline so highly specialized? (OpenGL)
stackoverflow.com
8
Ball vs 45-degree slope collision detection
gamedev.stackexchange.com
8
How long does it take for OpenGL to actually update the screen?
gamedev.stackexchange.com
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