Since I updated Xcode to version 14, it requires that all pods included in my Unity project have been built for Bitcode. This is especially strange since Xcode has deprecated Bitcode now. Can anyone explain why it requires something that it did not require before, if this feature is not recommended anymore? This does not make any sense to me.
I would also appreciate any link to a Unity build script that sets the Bitcode flag automatically on all pods. Thanks.