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2 votes
1 answer
229 views

I'm getting this issue when Upload the app to AppStore using Xcode 16 I'm already disable bitcode in the Build Settings "agora-react-native-rtm": "^1.5.1", "agora-rn-uikit&...
The Scalion's user avatar
1 vote
0 answers
155 views

enter image description here I'm trying to upload my iOS app to App Store Connect using Xcode 16, but I'm encountering the following validation error during distribution: Invalid Executable. The ...
Saurabh Gupta's user avatar
0 votes
0 answers
86 views

Xcode16.2 upload release ipa to App store, meet this issue: "ERROR ITMS-90482: Invalid Executable. The executable 'XX/Frameworks/CommonUISDK.framework/CommonUISDK' contains bitcode." I try ...
lauren1573's user avatar
0 votes
0 answers
31 views

I got an error of my react native project while uploading the app in the appstore. The project is running in simulator, device without any error and also generating the Archive without any error. But ...
Sukanta Samanta's user avatar
2 votes
0 answers
265 views

Here are my development details: Xcode version: 16 macOS version: 15.1 Has anyone encountered this issue and managed to resolve it with Xcode 16? I tried multiple solutions I found online, especially ...
Tarek Zahraz's user avatar
0 votes
0 answers
1k views

Asset validation failed Invalid Executable. The executable 'Runner.app/Frameworks/FBAEMKit.framework/FBAEMKit' contains bitcode. (ID: 5c806ec7-2b8f-4ba7-a798-7a465a9aec8c) Asset validation failed ...
Mohamedzaky's user avatar
8 votes
2 answers
3k views

After upgrading to Xcode 16 I've noticed that my app grew up in size, from 10MB to 165MB(!). I've presumed it's related to bitcode settings removal in this version of Xcode, so I've added my own strip ...
Vyacheslav Orlovsky's user avatar
4 votes
1 answer
2k views

Problem I recently submitted my app to the App Store and received the following rejection: ITMS-90482: Invalid Executable - The executable 'oladoc.app/Frameworks/TwilioVideo.framework/TwilioVideo' ...
Kaleem Bhattii's user avatar
1 vote
1 answer
1k views

I read that the '.ll' file is equivalent to the '.bc' file except that '.ll' is more human readable. But is '.ll' machine independent? I see references to x86_64 in my '.ll' file. In my '.s' file I ...
Andrew K's user avatar
0 votes
0 answers
62 views

I have a function called fc which executes a jump statement after doing some operations. #include <stdbool.h> struct Test { int var1; int var2; bool b1; }; void fc(struct Test *t) {...
Desmondo Ray's user avatar
1 vote
1 answer
597 views

I want to use Apache TVM in WASM environment and for that I have compiled runtime library using LLVM like the tutorial suggests. As the outcome, I have a library with .bc format and a little surfing ...
Eugene Alexeev's user avatar
0 votes
0 answers
462 views

ld: '/Users/falv/Library/Developer/Xcode/DerivedData/Unity-iPhone-gflhgpgrdfxqnhdvnghrzrzkkfzm/Build/Products/ReleaseForRunning-iphoneos/XCFrameworkIntermediates/GoogleAppMeasurement/...
numb from pie's user avatar
1 vote
0 answers
52 views

I try make tool for creating bitcode, execute and check result so i currently have that code but i get Access violation reading location 0x0000000000000000. in the runFunction what i need fix there ...
Kashikoi Clev-san's user avatar
1 vote
0 answers
738 views

Since I updated Xcode to version 14, it requires that all pods included in my Unity project have been built for Bitcode. This is especially strange since Xcode has deprecated Bitcode now. Can anyone ...
waldgeist's user avatar
  • 607
1 vote
2 answers
1k views

When running my app on simulator, it works perfectly, but when I try to run it on my device, I get the following error: '/Users/xxxxxxxxx/Library/Developer/Xcode/DerivedData/Appname-...
Sandra Passani's user avatar

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