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Questions tagged [3dtexture]

0 votes
0 answers
40 views

I need to do real-time volume rendering of sparse data (medical and mining), when previously I've only done it using dense data (with straightforward ray marching through a 3D texture in the shader). ...
Display Name's user avatar
-1 votes
1 answer
215 views

I thought that if I used an image with a transparent background, I would still be able to see the colors I had specified in my vertex attribute buffer. ...
Selfish Stoic's user avatar
0 votes
0 answers
110 views

I've tried using the classic formula of calculating barycentric coordinates. When the plane on which you are projecting the texture is collinear to any of the base vectors it crashes with a division ...
BattlePie's user avatar
0 votes
0 answers
59 views

I have the following .fx file for my shader: ...
Alexander Mills's user avatar
1 vote
1 answer
419 views

I am new to graphics programming and i'm learning opengl. I managed to make a really simple renderer where i can import models display theirs textures with all lighting. My goal is to make a simple ...
Abdelbaki Boukerche's user avatar
0 votes
0 answers
672 views

I have a textured 3D object and looking for ways to transform back the texture. Effectively, I think this is an inverse texture mapping task. Do you know of anything close to this? Some papers or ...
erdal.karaca's user avatar
2 votes
0 answers
185 views

Say we've idetified that we have a varying number of textures that are upper capped by 2 parametrs. thus we allocate the maximum amount of memory needed to store all textures as follows: ...
Makogan's user avatar
  • 1,891
2 votes
1 answer
4k views

I have been reading the OpenGL documentation but it is not clear to me how to achieve the following. Say we have an array of strings. Each string in the array is a valid relative path to an image ...
Makogan's user avatar
  • 1,891

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